Strange problem...

Post » Tue May 17, 2011 5:07 am

Hi,

I seem to be having a problem with some FXLightRays. In the GECK they appear like this: http://i92.photobucket.com/albums/l9/invader13/lightissue.png

Then when I go in game to test out my level they appear as a some sort of shade of purple instead of the white light as shown in the GECK. http://i92.photobucket.com/albums/l9/invader13/lighting01.jpg Sorry for the small pictures, I had some trouble uploading them.

Any help will be much appreciated. btw, the base object id for the light rays is, "IndFXLightRaysNLeftSm01".
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Baylea Isaacs
 
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Post » Tue May 17, 2011 6:01 am

Check the emittance tab of the objects and make sure it isn't set to anything, other than that, not sure what would cause it. I may mess around with it after school.
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xx_Jess_xx
 
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Post » Tue May 17, 2011 7:16 am

Having this issue too, is not the emittance, is somthing else. I just placed the ray and it was good, then I changed the light and it started to mess up. No idea why.
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Trista Jim
 
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Post » Tue May 17, 2011 6:17 am

Having this issue too, is not the emittance, is somthing else. I just placed the ray and it was good, then I changed the light and it started to mess up. No idea why.


Yeah that seems to be the problem. I just deleted all my light rays and replaced them and voila. Total pain in the bum if you ask me, so if you change your light settings for an interior even by accident you'd have to replace all those fxlightrays. :dry:
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GEo LIme
 
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Post » Tue May 17, 2011 8:47 am

Lighting is a bit buggered an worked just fine in the FO3 GECK, maybe we will get an GECK update soon.

bigcrazewolf
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ChloƩ
 
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