I don't know why, but I've never found anything in the desert to be very scary. The desert is just so bright and open that there's not much to really be afraid of. There's just a different feel to it all. Apparently you should be afraid to go out in the middle of nowhere in the game since there are very powerful enemies out there, but I don't think the Mojave Wasteland can pull off the same fear factor that was in the Capitol Wasteland. Especially since it's so bright and prettiful.
Depends, it'll still have oversized mutated scorpions and the common outlanders and mutant wanderers, but perhaps something entirely new emerging from the sand itself, a Tremors type beast, he he. Given the engine I doubt it, but it would sure keep your butthole tight knowing that any step you take could trigger enemies popping out of the sand around you. lol
I didn't find Tenpenny Tower to be such an "out-of-place cheery playground," as much as an even-more-depressing "oasis of insanity." An insular cell of cluelessness not unlike Andale, populated by people living in a deliberate and willful state of denial. How depressing it was seemed to me to depend on whether you saw these people as "intelligently hopeful" or "desperately praying nothing shattered the delusion they knew full well they were living in." Did they actually believe they were untouchable in their little ivory tower, or did they live in constant fear of being forced to see the reality they knew was outside the fence? And I got a different feel from various residents...some indeed thought they'd found a safe heaven, while Dashwood knew the real score- note that he walked around "heaven" with his gun at the ready. He'd found a nice comfortable campsite to retire in, but wasn't confused as to the reality. :shrug:
Andale at least explained where the food was coming from, and the residents, clearly insane, were obviously making a conscious effort to live a pre-war life in a messed up world. Willfully disregarding the Wasteland and shutting out anything that shattered their little world. But Tenpenny - The residents clearly worry about the Ghoul problem, so much so they don't shut up about it, but once handled they mill around saying good morning and prancing around without a care. There is no willful ignorance as in Andale just, everything is fine.
Rivet City residents wander around in the same way but in their exchanges you get a sense of the danger. "Did you hear those noises last night?" "I heard gunfire across the river this morning." "We need a guardrail on the flight deck before someone else falls." Megaton: "They horde the water and charge outsiders for it." "I came here to be safe, but there's so little room." Tenpenny: "Good morning." "Hello." "Generic line, generic line, everything is fine." I suppose it's entirely down to the player, but the other settlements for me gave a hint of the underlying stresses a Wastelander has, no matter he lives. Tenpenny is way off the beaten Trader path and for me is like walking around the Enterprise or something, you assume everything's fine because they must have Replicators to generate food and pre-war clothing or something. Even if the guards had those quick dialogues, and not the residents, it would have worked to give a sense of the residents' delusion. Guards saying "I can't believe we have to make another run just for
their booze! We lost two guys on the last outing." :shrug: