1) make chance to harvest something from plants equal to survival skill
2) give a chance for extra "harvest" depending on survival skill
3) harvest amount: at skill 25: 0-1, 50: 0-2, 75: 0-3, 100: 1-4
short chanceshort Skillshort fruitsshort maxharvestbegin onActivate if State == 0 && GetActionRef == player set chance to GetRandomPercent set Skill to player.getav Survival set maxharvest to (skill / 25) If MaxHarvest < 1 set MaxHarvest to 1 EndIf If Skill >= chance ;chance to harvest ; calculate number of fruits set fruits to (GetRandomPercent / 50) + (skill / 50) If fruits < 1 set fruits to 1 EndIf If fruits > MaxHarvest set fruits to MaxHarvest player.additem NVFreshHoneyMesquiteFruit fruits Else player.additem NVFreshHoneyMesquiteFruit fruits EndIf Else set State to 1 playGroup Forward 1 setdestroyed 1 endif set State to 1 playGroup Forward 1 setdestroyed 1 endifend
