[Req] Dungeon crawler mod

Post » Sat May 28, 2011 7:45 pm

Would it be terribly hard to add a bunch of unique buildings to the Mojave Wasteland for more of a "dungeon crawler" feel? Sorta like FO3. I personally don't care too much for dungeon crawling in a Fallout game but I've heard a lot of complaints about how theres not enough of it in NV.

Also, is there already a mod like this or no?
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Sat May 28, 2011 11:21 pm

I am working on one now but it won't be done for a while since it will have quite a few locale's to "crawl" the one I have worked on the most is a old U.S. Government DoD storage area inside a mountain, the second thanks to the help from CevSteel will be a pre-war newspaper building...maybe just a old factory :shrug: in Freeside, the third which work hasn't begun yet will be a super market for sure. It takes time to make a good mod so I can't put a time frame to it :smile: but the DoD storage area is completely built but that's the easiest part. I will post pics after all the places have been built.

bigcrazewolf
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Sat May 28, 2011 12:12 pm

The interior project normally has a lot of small dungeons, rather than large complex ones. So...wait for that?
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Sat May 28, 2011 8:43 am

http://www.newvegasnexus.com/downloads/file.php?id=38719

"A World Of Pain" {Preview] by David LeMaistre aka Dj Mystro

Description:
Adds 35 intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several hours of new gameplay possibilities. Also adds many modified weapons, armors and items to the game with enhanced stats to help and hinder you throughout.
Everything has been done using vanilla content at this stage so the filsesize should still be tiny. This is just a taste of things to come released for feedback purposes. That said everything is complete and navmeshed and there should be no gaps or unfinished interiors.
No quests or notes as of yet but there is a big quest on the plans. At the moment it's just a fight and loot mod but that?s the most fun part anyway right?

The following locations have been added:
2x Abandoned Goodsprings Shacks
2x Cottonwood Overlook Shacks.
Abandoned Gas Station
Abandoned Military Facility
Ant Caves
Bonnie Springs Sewer
Canyon Station
Clark Field Reservoir
Devil's Gullet Cave
Drainage Chamber
Emergency Railyard Station
Fiend House
Frankie?s Guns & Ammo
Goodsprings Sewer
Infested NCR Bunker
Ivanpah Maintenance Tunnels
Jean Sky Diving Bomb Shelter
Junction 15 Station
Nipton Road Gas Station
Pit Stop Bomb Shelter
Primm Sewer
Quarry Junction Break Room
Radiological Research Facility
Searchlight Bomb Shelter
Searchlight Sewer
Spring Mount Underground Station
Spring Mount Visitors Centre
Summer Springs Boarding House
Sunnytime Cigarettes HQ
Toxic Caves
Vault 40
Vault 41
Viper's Lair

Requirements:
None apart from one change to the Fallout.ini file in order to display the NPCs faces correctly.
Open the file ?Fallout.ini? which should be found in My Documents/My Games/FalloutNV
Search for the line
bLoadFaceGenHeadEGTFiles=0
and change it to
bLoadFaceGenHeadEGTFiles=1
Without this all NPCs faces appear in default skin colour. Apart from this there are no requirements and the mod should run anyway.

Still to come:
Many more locations still to come, especially in the north and northeast of the wasteland which is yet to be altered.
Notes and terminals explaining the history of many locations (especially vaults 40 & 41).
New weapons (select firearms and armors, most likely from other peoples MODs)
Main quest involving retrieving lost and stolen holodiscs for a ghoul musician featuring original music made by myself with the aim creating a new radio station. The ghoul, Roach, will have adapted the advanced computer technology around him to create a new genre of music, known as 'Freetech'. A sound known to have scared away giant radscorpions when played loud enough.
Over the years Roach has even built up a large fanbase, some of whom will dwell in an underground city and live in peace. Others, known as 'Tech Raiders', are devoted to acquiring technology at any price and have adopted 'Freetech' as their official sound. Roach will assign you the task of re-acquiring many lost holodiscs scattered throughout the wasteland with unique rewards.
About half of the current interiors have relied heavily upon changing existing areas around (mostly as a time saving device) however, as I have grown accustomed to the interior kits expect to be confronted with much less familiar territory.

Bugs:
Exiting the Ant Caves to the wasteland seems to result in an unshakable graphics blur bug which I can?t seem to solve. To get around this access to the wasteland from within the caves has been blocked though you can still get in from the outside.

Conflicts:
Changes to the exterior wasteland have been kept to an absolute minimum, mostly to avoid conflicts but also to avoid heavily changing the exterior navmesh which can be very awkward at times. As a result conflicts should be minimal. Goodsprings has been changed slightly so anything that alters certain Goodsprings interiors will conflict. The same with certain Stations, shacks etc... I don't think it will crash any games if you play with both mods running but you will only end up in the overriding mods interior.

Installation:
Drag ?AWorldOfPain(Preview).esm? to the Fallout NV data folder. Select from the data menu on startup or use FOMM in the same manner. Launch game & enjoy.

Credits:
Just me at the moment, David LeMaistre

User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm


Return to Fallout: New Vegas