» Sat May 28, 2011 5:01 pm
yeah they changed a lot of the leveling mechanics from what they used to be... i think they might have overcompensated a little. perks every other level, less skill points per level, no extra XP for playing harder difficulties, nerfed perks...
personally, i think just making it so there's no bonus xp for playing on harder difficulties would have been enough. that way if the game gets too easy for you with your perk setup, you can adjust the difficulty without also leveling faster to smooth it out. or i could see having all of these changes for hardcoe mode only so it was more intense. but now i just feel like i have less options for my character, rather than feeling more immersed in the realism.
but then again i didn't spend months/years thinking about the balance of skill point acquisition and the tons of skill checks throughout the game. ::shrug::