So, i've been reading around everywhere (and this includes the [censored] compendium, for those of you that spam that [censored] any time someone is confused)
Why wouldn't we spam it? There is a wealth of knowledge in it. Do you think I should break it down Barney style, with pictures and diagrams?
First off, if you read anything in the compendium (or knew anything about Brink in general) you would know that there is no "online multiplayer" - Anything you can play online, you can play offline or co-op. It's not typical shooters where you choose to play single player or multiplyer - It's all the same thing. AS I explained before, Brink is class-based, team objective game. apparently, you have no idea what this means, since even after explaining it, we are still at square one.
- There are 2 teams - depending on your faction and the map, you will either attack or defend.
- The map will consist of around 3-4 core objectives (objectives needed to win the match) and also, a number of side objectives.
- Core objectives will be something that only a specific class can do, whether it be hack something (Operative) blow up something (Soldier) repair or build something (Engineer) or escort someone or keep them alive (Medic). The only exception to the rule (that I can think of) are retrieve missions, where you need to bring item X to location Y - these can be done by anyone.
- The defending team really has no objectives other than, stop the attacking team from doing their objectives, but classes still play a role - it's not just shoot the attackers the entire round. An example would be if a soldier plants a charge on an object, only Engineers can defuse it.
- The above description is a basic rundown of how Brink will play, whether you play the Campaign, standard matches, Stopwatch, or whatever.
- There is no option for DM, TDM, CTF, KOTH, capture and hold, or any other gametype you can think of from other shooters - there is just class-based team objective.