Seamless Strip

Post » Fri May 27, 2011 9:34 am

Hey all, need some advice here. I am currently working on a mod that removes the two separators on the strip to merge the three sections together. Removing them works perfect and the whole strip feels a lot better with them gone. My problem is the door teleporters are heavily bound in certain scripts. They also appear in-game as an invisible wall. Is there a way to remove those teleporters from appearing to the player so the NPC can use it while the player cannot identify it in-game? Or is there a "correct" way to connect NPC markers together when removing a teleporter?

The result with removing everything is the Securitrons stand around in the wrong positions, the hokers seem to be fine, but all other NPC are nowhere to be seen. I only have experience with adding things not removing them. This is the single thing I want to change about NV, so help/advice would be greatly appreciated.

TL;DR How do I remove door teleporters without destroying NPC move markers.
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Joanne Crump
 
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Post » Fri May 27, 2011 11:37 am

You could try just changing the model of the door teleporters to something else (such as something small that won't look out of place) and add scripts to them so that they don't do anything if the Player interacts with them.
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john palmer
 
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