Hey all, need some advice here. I am currently working on a mod that removes the two separators on the strip to merge the three sections together. Removing them works perfect and the whole strip feels a lot better with them gone. My problem is the door teleporters are heavily bound in certain scripts. They also appear in-game as an invisible wall. Is there a way to remove those teleporters from appearing to the player so the NPC can use it while the player cannot identify it in-game? Or is there a "correct" way to connect NPC markers together when removing a teleporter?
The result with removing everything is the Securitrons stand around in the wrong positions, the hokers seem to be fine, but all other NPC are nowhere to be seen. I only have experience with adding things not removing them. This is the single thing I want to change about NV, so help/advice would be greatly appreciated.
TL;DR How do I remove door teleporters without destroying NPC move markers.