So what does it mean in terms of performance now that the ga

Post » Sun May 27, 2012 6:59 am

Sorry but i dont understand what the additional 2gb will do. Will it increases in game fps, loading?
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JaNnatul Naimah
 
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Post » Sun May 27, 2012 9:01 pm

Primarily it increases stability when using mods that cause the needed RAM to go over 2GB. I have noticed somewhat of a stutter removal as well, though.
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Miguel
 
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Post » Sun May 27, 2012 9:56 am

Primarily it increases stability when using mods that cause the needed RAM to go over 2GB. I have noticed somewhat of a stutter removal as well, though.

If they don't reduce the cpu load, there won't be many mods worth playing.
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Sweets Sweets
 
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Post » Sun May 27, 2012 1:41 pm

If it's stuttering less the memory allocator may have an easier time with the larger memory space available, or something.

There should be no major fps boost besides that, just a lack of crashing from failed mallocs at the 2 GB boundary.
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Antony Holdsworth
 
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Post » Sun May 27, 2012 6:46 pm

Primarily it increases stability when using mods that cause the needed RAM to go over 2GB. I have noticed somewhat of a stutter removal as well, though.

Agreed. Since I started using the Wench's patch and now with the official LAA, I have noticed the game to be somewhat smoother. I have also yet to have a single CTD since, but that may just be due to being lucky so far. My fans do still spin up in the 35% range with Skyrim, the highest for any games I play. That's due to the CPU bottleneck more than anything else, but it is reduced slightly now.

EDIT: Just to be thorough, I neglected to mention temps. On average my temps stay at between 34 to 36 celcius when playing Skyrim. Also the highest of any games I play. The temps haven't changed with the LAA patch.
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Claudz
 
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Post » Sun May 27, 2012 3:43 pm

As others have said, the primary benefit is stability as running into the 2GB limit seems to be a problem for many people. But there are also other issues, such as texture corruption or texture resource problems (most commonly resulting in purple/pink textures in place of intended textures) that can hopefully be avoided with access to more system memory.

There likely isn't any performance benefit to be had with the expansion of available memory.
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Monika
 
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Post » Sun May 27, 2012 8:47 am

Agreed. Since I started using the Wench's patch and now with the official LAA, I have noticed the game to be somewhat smoother. I have also yet to have a single CTD since, but that may just be due to being lucky so far. My fans do still spin up in the 35% range with Skyrim, the highest for any games I play. That's due to the CPU bottleneck more than anything else, but it is reduced slightly now.

EDIT: Just to be thorough, I neglected to mention temps. On average my temps stay at between 34 to 36 celcius when playing Skyrim. Also the highest of any games I play. The temps haven't changed with the LAA patch.

Actually I think the old 4gb launcher is what was causing the stuttering for me, as I was using that previously and the stutter just went away today :D
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Wane Peters
 
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Post » Sun May 27, 2012 2:54 pm

One way to describe the benefits of the latest LAA-enabled patch 1.3.10.0 is, that it provides more memory space that can be used to mask the effects of memory leaks or other memory issues.

Almost like getting a larger garage with a wider door, when the bumpers and fenders are falling off your car.
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Roberta Obrien
 
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Post » Sun May 27, 2012 1:42 pm

Sorry but i dont understand what the additional 2gb will do. Will it increases in game fps, loading?

In my case, it almost completely eliminated the CTDs I was getting, sped up my load times significantly, and has made the purple dragons and other purple objects caused by textures failing to load go away completely. I have 4Gb on my machine myself - being able to use it all has made a huge difference.
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Farrah Barry
 
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Post » Sun May 27, 2012 9:53 pm

Agreed. Since I started using the Wench's patch and now with the official LAA, I have noticed the game to be somewhat smoother. I have also yet to have a single CTD since, but that may just be due to being lucky so far. My fans do still spin up in the 35% range with Skyrim, the highest for any games I play. That's due to the CPU bottleneck more than anything else, but it is reduced slightly now.

EDIT: Just to be thorough, I neglected to mention temps. On average my temps stay at between 34 to 36 celcius when playing Skyrim. Also the highest of any games I play. The temps haven't changed with the LAA patch.

What video card are you using? I have a GTX 560 Ti made by EVGA, and it routinely gets up into the low to mid 70s oC range when I play Skyrim. It was hitting the low 80s when I was letting the card control the fan speed automatically, not dangerously hot but still too hot for my comfort. Now I use the EVGA Precision application to manually set my fan at 75% RPM whenever I play.
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Caroline flitcroft
 
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Post » Sun May 27, 2012 11:09 am

I haven't noticed a performance increase with the new patch. If anything, I've lost a little performance in the cities.
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Amie Mccubbing
 
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Post » Sun May 27, 2012 6:49 am

What video card are you using? I have a EVGA GTX 560 Ti, and it routinely gets up into the low to mid 70s oC range when I play Skyrim. It was hitting the low 80s when I was letting the card control the fan speed automatically, not dangerously hot but still too hot for my comfort. Now I use the EVGA Precision application to manually set my fan at 75% RPM whenever I play.

I have the exact sane card...try using "MSI afterburner"....I use it with a Fan profile .most times the fan is @ 30% and when playing Skyrim goes like this...

First hour = 30-35%
2nd - 5 th hour = 35-40%
5th - 19.5 hour = 45 - 65% Fan RPM.

The GPU gets to around 65 - 75 C and never higher. during the 19th hour on the EXE the GPU was using 110% MEM (**) and 100% GPU usage....and only 65% fan @75 c. This card Rocks! But all this time the CPU was doing only 25-28%...lmao

**Card has 1024 Meg RAM and my usage was ...1015 +250 System Ram... :smile:..gota uninistall some goddies...

Topic...the game using 4 gig will increase a few things..FPS is not one of them.

It will increase stability
It will increase time spent in the Game.
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Tamara Dost
 
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Post » Sun May 27, 2012 6:55 am

seriously....

the LAA has ZERO negative effects.

If your running windows 32bit OS without the 3gb switch enabled.. the LAA function has NO effect whatso-ever.. it can't... windows won't allow it... the LAA check must be in place on the program... which it is now... then windows checks to see if it's enabled.. if it is.. then it is granted access to the additional memory allocatable address limits. Primarily most people running windows x64 will see the biggest difference.

Additionally NO.. this doesn't make skyrim use more Physical ram specifically.. it increases the total addressable memory space.. meaning not only physical but virtual memory space.

So even if you run 2gb of ram... the extra space can be set aside in the page file or other sources.

Lastly... there is no way you can experience a fps increase or decrease... FPS increase is only possible if it was riding the limits and the game was frequently unloading textures in order to make room.... this could account for stuttering issues experienced.

The LAA or 4gb patch is a NECESSITY for anyone using any kind of mods.. even small ones typically.... without it.. the game would so frequently CTD it's not even funny.
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Johanna Van Drunick
 
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Post » Sun May 27, 2012 5:51 pm

As others have said, the primary benefit is stability as running into the 2GB limit seems to be a problem for many people. But there are also other issues, such as texture corruption or texture resource problems (most commonly resulting in purple/pink textures in place of intended textures) that can hopefully be avoided with access to more system memory.

This has been happening to me more frequently since I started installing mods. I'm glad that it can addressed with the 4GB allocation.
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Markie Mark
 
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Post » Sun May 27, 2012 9:46 pm

I'm actually curious, seeing how the flag got changed to more than 2 gigs is it hard set at 4 gigs or will it use whatever it needs from my 8 gigs? And if it is locked can I allocate more ram similar to how I can on other programs?
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Teghan Harris
 
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Post » Sun May 27, 2012 12:22 pm

unless other games your playing are 64bit.. they cannot and will never use more than 4gb of total addressed memory...
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Maria Garcia
 
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Post » Sun May 27, 2012 8:35 am

I'm actually curious, seeing how the flag got changed to more than 2 gigs is it hard set at 4 gigs or will it use whatever it needs from my 8 gigs? And if it is locked can I allocate more ram similar to how I can on other programs?

Since Skyrim is a 32 bit program, it can only address 4 GB of virtual memory. For smooth operation it is best if all this memory can be mapped to 4GB of physical memory (the actual memory in the computer). (That is, if Skyrim would actually try to allocate 4GB).

Should it do so, you might benefit from having some extra physical memory, to allow the virtual memory of other processes that run in the background to be mapped into physical memory as well.

(Bit oversimplified this, but....) If the total amount of virtual memory allocated by ALL processes running on the computer is larger than the physical memory available, windows will move virtual memory from physical memory to hard disk. It will then move/allocate new virtual memory in the freed physical memory. Then, if the process whose memory was swapped to disk, needs the memory again, windows will move some other memory to disk and reload the process' memory from disk to physical memory. This is called swapping and this is quite expensive performance wise.

So, with LAA enabled on a 64 bit system, it seems to me that having >4GB physical memory makes sense.
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Jerry Jr. Ortiz
 
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Post » Sun May 27, 2012 7:50 am

Agreed. Since I started using the Wench's patch and now with the official LAA, I have noticed the game to be somewhat smoother. I have also yet to have a single CTD since, but that may just be due to being lucky so far. My fans do still spin up in the 35% range with Skyrim, the highest for any games I play. That's due to the CPU bottleneck more than anything else, but it is reduced slightly now.

EDIT: Just to be thorough, I neglected to mention temps. On average my temps stay at between 34 to 36 celcius when playing Skyrim. Also the highest of any games I play. The temps haven't changed with the LAA patch.

Wow you must have some amazing cooling. I'm using a Noctua NH-D14, which is one of the best air cooling heatsinks money can buy, and have a Q6600 overclocked to 3.6GHz (1.5V). Like you, Skyrim is the most CPU intensive game I've played in years and my max temp recorded within over 100hrs of gameplay was 49 celcius. Average is around 42 celcius. It's funny that Skyrim puts just as much stress and load on 2 of my 4 cores as Prime95 does. Crazy.
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Amber Ably
 
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