» Tue Jun 14, 2011 4:42 pm
This is just from what I've picked up frm the forums over the last couple of years.
Stuff like soft shadows and other flashy graphics effects were removed due to the technical limitations of only having recieved the Xbox specs a few months before release. Possibly same with the number of voices with reguards to disk size.
Radiant AI. Good example of Chaos Theory made real. It was too random and uncontrollable. A peasent would steal an item or pickpocket someone, get caught, the victim of the theft was attack the thief, the guards would join in (Not always on the correct side), townspeople would join in (based on their disposition to each combatant they'd chose a side) and entire towns would get wiped out.
They probably scaled it back to to time limitations preventing them rewriting the entire A.I base.
As for Sutch. Apparently it was felt that it would have made that end of the map feel to cluttered. You'd have had Anvil, Kvatch, Chorral and Sutch all crammed up that end of the map.
Each city was also meant to have an Arena. Possibly you'd have had to work through each cities arena till earning the right to fight at the IC Arena. To my mind, having to do that might have felt liek too much of a slog.