2005 e3 oblivion demo

Post » Wed Jun 15, 2011 5:10 am

I just found the e3 demo of oblivion. I didnt play TES games before oblivion was released and I never saw the demo.
in the demo it looked so much diffrent :confused: can someone plz tell me what they did to that better oblivion from the demo?
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Lou
 
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Post » Tue Jun 14, 2011 10:10 pm

you you rephrase that to make sense i dont understand the last few words :')
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Samantha Pattison
 
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Post » Tue Jun 14, 2011 8:34 pm

oblivion was better while they showed the demo... just wanted to know what they did to it
i mean the map was better
they had sutch
they had better voice actors
all sounds where better
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stevie critchley
 
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Post » Wed Jun 15, 2011 8:31 am

What happened to that better Oblivion is that it didn't survive the reality check.

Part of it was due to the limitations of the Xbox 360. Bethesda only got to know the exact specifications for it some 4 months before the game was released and the release was a little rushed as well. For voices specifically they said that they were running out of disc space. I'm assuming that for the console version they had to fit everything on a single disc and the disc wasn't large enough to store unique sound files for every race.
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Robyn Lena
 
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Post » Wed Jun 15, 2011 6:20 am

ok now i get it thank you for explaining
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Verity Hurding
 
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Post » Wed Jun 15, 2011 4:42 am

There are actually several pre-release videos showing things that were gimped for final release. I think the one you refer to actually shows Sutch (a planned city sort of between Kvatch and Anvil) that was axed before release. There's also a video that demonstrates a stronger "Radiant A.I." than we ended up with.

I'm no expert at this, having first bought the game in 2009. My understanding is that some of the gimping was due to MS not providing access to the X-Box360 until too near Oblivion's release. Bethesda had to water down or remove features that were beyond the 360's capacity. (It is my understanding that, unlike a PC release, console releases need to maintain a certain dictated frame-rate.) As to A.I., I believe the sophisticated version seen in the video was causing "friendly" NPCs to fight amongst themselves. Sounds a bit fishy to me. If that was the case, why did they gimp it rather than fix whatever caused the issue? Caught too late in development maybe? In any case I'm sure someone more in-the-known will chime in with better answers.

-Decrepit-

NINJA'd! Har
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xx_Jess_xx
 
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Post » Tue Jun 14, 2011 4:42 pm

This is just from what I've picked up frm the forums over the last couple of years.

Stuff like soft shadows and other flashy graphics effects were removed due to the technical limitations of only having recieved the Xbox specs a few months before release. Possibly same with the number of voices with reguards to disk size.

Radiant AI. Good example of Chaos Theory made real. It was too random and uncontrollable. A peasent would steal an item or pickpocket someone, get caught, the victim of the theft was attack the thief, the guards would join in (Not always on the correct side), townspeople would join in (based on their disposition to each combatant they'd chose a side) and entire towns would get wiped out.

They probably scaled it back to to time limitations preventing them rewriting the entire A.I base.


As for Sutch. Apparently it was felt that it would have made that end of the map feel to cluttered. You'd have had Anvil, Kvatch, Chorral and Sutch all crammed up that end of the map.


Each city was also meant to have an Arena. Possibly you'd have had to work through each cities arena till earning the right to fight at the IC Arena. To my mind, having to do that might have felt liek too much of a slog.
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Tinkerbells
 
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Post » Wed Jun 15, 2011 8:06 am

Demo Oblivion looks so awesome :o
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Lou
 
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Post » Wed Jun 15, 2011 8:08 am

It is this notorious demo of Oblivion that makes a few people skeptical about Skyrim's recent E3 demo.

I remember watching it a few years after buying Oblivion and thinking, wow, they didn't half cut some things out.

Obviously, the AI shown in the demo was a bit too ambitious to be implemented within the whole game, especially a multi-platform one and one that was developed for fairly unknown hardware, but I think
Bethesda actually pulled it off extremely well. I would have random conversations about mubcrabs and syndicates of wizards over people just standing there and doing nothing, yet they somehow have managed to learn an entire encyclopedia on Tamriel.
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Angel Torres
 
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Post » Tue Jun 14, 2011 6:32 pm

To be honest, I think the whole scene with the lady and her dog was simply scripted. Yes, I know todd Howard says that nothing is scripted, but I don't belive him. And that also makes me sceptical about all the Skyrim informatio nthey have released.

The major lesson I've learned from Oblivion is to never trust marketing.
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luis ortiz
 
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Post » Tue Jun 14, 2011 7:33 pm

Even if they had to remove some stuff so it would fit on some platforms, they still should have at least released the removed content eventually (like the city of Sutch) 'cause it wasn't too long before technology allowed for some of the extra stuff.
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Laura Mclean
 
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Post » Tue Jun 14, 2011 10:41 pm

Each city was also meant to have an Arena. Possibly you'd have had to work through each cities arena till earning the right to fight at the IC Arena. To my mind, having to do that might have felt liek too much of a slog.


Actually, this is directly related to the fact there was not enough disc space to store all the voices. The Arena quest of the game got stripped in order to cut down on the voices needed and conserve disc space.
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Donald Richards
 
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Post » Tue Jun 14, 2011 5:36 pm

so this means if they made oblivion only for the pc it would be almost as good as morrowind? (I dont mean any offence against console player :))
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Soph
 
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Post » Tue Jun 14, 2011 6:49 pm

Yes, but then it would be a much less sucesful game. Console sales are generally about 4-5 times as high as PC sales due to a much lower level of piracy. And even in a world without piracy a game that was sold for both PC and consoles would still make twice as much money as a PC exclusive game.
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jessica breen
 
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Post » Tue Jun 14, 2011 4:59 pm

PC games have a huge market if they are massive online games. As Elder Scrolls is still a single player only game it would have a very tiny market if it was PC only.
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Kathryn Medows
 
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Post » Wed Jun 15, 2011 12:53 am

To be honest, I think the whole scene with the lady and her dog was simply scripted. Yes, I know todd Howard says that nothing is scripted, but I don't belive him. And that also makes me sceptical about all the Skyrim informatio nthey have released.

The major lesson I've learned from Oblivion is to never trust marketing.


Angry Joe said that the Skyrim demo wasn't scripted because he watched it twice(because he was sceptical) and the events were different in the second time.
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Hairul Hafis
 
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