22mm ammo rare?

Post » Sun Mar 06, 2011 9:37 am

Third round, first female toon and because she's quite a girlie I thought a 22mm silenced pistol is just the right weapon for her. But now she's running out of ammo. You can't craft it on the reloading bench, it's rarely available from traders and doesn't seem to drop at all, no even in ammo boxes; also no scope mod for the 22mm :(

I know it's not a great weapon but it could be made more useful: better ammo, more modification options and should be added to the reloading bench.

Cheers Euclid
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Evaa
 
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Post » Sun Mar 06, 2011 7:58 am

This seems to be a pretty rare ammo type. Try the "Scrounger" perk, it might help.
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gemma king
 
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Post » Sun Mar 06, 2011 1:21 am

Gunrunners and Alexander (also the gun vendor girl but I have only come across her at the 188 once) always seem to have it in decent quantities. But, that's the only place I've ever seen a decent amount of it.
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luis dejesus
 
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Post » Sun Mar 06, 2011 1:43 am

22mm or 22LR? But i do get what your saying i seemed to find it in the early parts of the game easily. but not after a while
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leni
 
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Post » Sun Mar 06, 2011 12:44 pm

Third round, first female toon and because she's quite a girlie I thought a 22mm silenced pistol is just the right weapon for her. But now she's running out of ammo. You can't craft it on the reloading bench, it's rarely available from traders and doesn't seem to drop at all, no even in ammo boxes; also no scope mod for the 22mm :(

I know it's not a great weapon but it could be made more useful: better ammo, more modification options and should be added to the reloading bench.

Cheers Euclid


First the "has to be done" nitpickiness: .22 caliber, 22 millimeter would be twice the size of .50 BMG. A bloomin' anti-aircraft cannon.

Now, to the reloading bench: Not gonna happen outside of mods. The devs are gun aficionados, and there's a real-world reason the .22 Long Rifle rimfire isn't available to reload: because the real-world .22 rimfire can't be reloaded either. And there's no demand (real-world) for ability to reload .22, since as ammunition goes it just flat-out doesn't get any cheaper on top of how incredibly difficult replacing the primer in a rimfire case would be- since there's not really any primer other than the chemical portion, injected into the hollow case rim. There's a reason it's been around for eons and still can't be reloaded.

So no, it shouldn't be added to the reloading bench. As for better ammo....it's a popgun. A BB gun on (mild) steroids.
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sam smith
 
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Post » Sun Mar 06, 2011 1:02 pm

Ammo is fairly rare in the early part of the game with the exception of 5.56mm rounds (you get a ton from the tutorial).

Also, I know I'm just being anol but it's .22 caliber. 22mm would be closer to a cannon like the 25mm auto-cannon on the http://www.military-today.com/apc/m2_bradley_l4.jpg.
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Jimmie Allen
 
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Post » Sun Mar 06, 2011 6:17 am

Thanks all for the swift feedback. And..OOps...yes, I mean .22 and not 22. Well, Alois I appreciate the real life reasoning as to why there should be no .22 on the reloading bench but it's a game afterall and we don't want to start the real-life relevance discussion of plama and laser weapons, do we :wink_smile:

Anyway, it would be nice to have the .22 pistol improved even if it's beyond real-life.

An thanks Bomfy for the hint. I'll check that out.

Cheers Euclid
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BEl J
 
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Post » Sun Mar 06, 2011 4:27 am

I am not playing hardcoe so Ammo has no weight so I grab all that I see, whether I have the gun for it or not.

However, 22 caliber is the ammo that I have the least of. Makes sense as it is only usefull for a Holdout weapon. Now, for those who want to roleplay a 22 wielding character, this does make it tough. Especially as you have to use so much ammo to take down an enemy.

Now, for a small gun, I would use the .357, at least it has some stopping power.
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Alan Whiston
 
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Post » Sun Mar 06, 2011 11:10 am

using it as ur primary might run into problems getting enough ammo, its my casino gun and I have hollow points and regular rounds for it. I was running low but i saw a trader w mad stock and bought it all. I think it was gunrunners
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Melung Chan
 
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Post » Sun Mar 06, 2011 5:05 am

I think in the early versions of the game that .22 bullets were more common. The Varmint Rifle I believe was originally chambered for the .22 cartridge instead of the 5.56mm cartridge (which certainly makes much more sense).
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James Potter
 
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Post » Sun Mar 06, 2011 6:32 am

Thanks all for the swift feedback. And..OOps...yes, I mean .22 and not 22. Well, Alois I appreciate the real life reasoning as to why there should be no .22 on the reloading bench but it's a game afterall and we don't want to start the real-life relevance discussion of plama and laser weapons, do we :wink_smile:


I was only stating why the developers did it that way, sparky- take your "game vs reality" arguments to Josh Sawyer and company. :banghead:
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Unstoppable Judge
 
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Post » Sun Mar 06, 2011 10:49 am

The main issue it isn't reloaded in the real world is because it's fiddly and annoying to knock-out the firing pin indent on the case...aside from the fact that the ammo is as cheap as dirt comparitively, and not worth the effort to reload.

Edit:

But it is a game....
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Madison Poo
 
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Post » Sun Mar 06, 2011 4:54 am

Thanks all for the swift feedback. And..OOps...yes, I mean .22 and not 22. Well, Alois I appreciate the real life reasoning as to why there should be no .22 on the reloading bench but it's a game afterall and we don't want to start the real-life relevance discussion of plama and laser weapons, do we :wink_smile:

Anyway, it would be nice to have the .22 pistol improved even if it's beyond real-life.

An thanks Bomfy for the hint. I'll check that out.

Cheers Euclid


I'll have to disagree, Fallout's weapons are close enough to real life that weapons and ammo should be as much like real life as possible. It is kind of frustrating trying to kill someone with the peashooter.

However, .22 LR needs to be much cheaper, and unfortunatly the game doesn't support things being worth less than one cap. Personally I created a mod adding boxes of 250 .22 rounds for about 75 caps or 250 hollow point for about 150 caps. I also made the boxes of plinking ammo 500 rounds for 100 caps since those are pretty crappy.
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Vickey Martinez
 
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Post » Sun Mar 06, 2011 5:27 pm

The main issue it isn't reloaded in the real world is because it's fiddly and annoying to knock-out the firing pin indent on the case...aside from the fact that the ammo is as cheap as dirt comparitively, and not worth the effort to reload.

Try these vendors:

Gun runners
Gun runner merchant (Alexander)
Weapon merchant (at 188. Usually be the green military truck on top of the overpass during the day)
Primm
Goodsprings
BOS weapons vendor

Always buy any boxes of .22 you find, drop them on the ground and pick them up to enter your ammo inventory. Also, you could make a sweep of these vendors, wait 3 days, make another sweep, rinse and repeat until you have enough. I usually have tons of .22, but I really haven't paid close attention to the issue since I've played a sneak/sniper the first playthrough and am playing an explosives build this time. I WILL play a Buck Nekkid .22 cal playthrough when I get bored though.

-Gunny out.
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Marina Leigh
 
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Post » Sun Mar 06, 2011 2:06 am

First the "has to be done" nitpickiness: .22 caliber, 22 millimeter would be twice the size of .50 BMG. A bloomin' anti-aircraft cannon.


If you're gonna nitpick then nitpick correctly.

The M2 HMG is neither an AA weapon nor a cannon. It's a heavy machine gun and the only time it was ever used for (point) AA defense was in quad configurations during WWII. Realistically, it's an anti-material machine gun. Most typical non-missile based AA defenses are constituted of rapid fire cannons throwing up explosive shells (aka flak cannons)

Now, a gun that fires 20mm+ size projectiles would certainly be a true cannon i because the platforms are firing shells and not bullets, a shell being considered a "...payload carrying projectile".

A relatively common example of a modern day (auto)cannon would be the M2/3 Bradley's M242 25mm Bushmaster Autocannon.
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Skrapp Stephens
 
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Post » Sun Mar 06, 2011 4:10 am

I'd like to add that arguably a .22 caliber bullet can be more deadly than say a 9mm bullet due to the way it behaves once it enters it's target. A 9mm round (from what I've been told by military personel and police) has a tendency to travel through the target (hollow points being a notable exception) whereas a .22 round will enter the target but not have enough kinetic energy to exit. In effect, this lack of energy would allow the round to bounce around inside the target, causing massive internal trauma.

That's my final two cents.

Edit: Also... @ Cavadus. Read Alois Hammer's post again:

First the "has to be done" nitpickiness: .22 caliber, 22 millimeter would be twice the size of .50 BMG. A bloomin' anti-aircraft cannon.

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mike
 
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Post » Sun Mar 06, 2011 10:38 am

If you're gonna nitpick then nitpick correctly.

The M2 HMG is neither an AA weapon nor a cannon. It's a heavy machine gun and the only time it was ever used for (point) AA defense was in quad configurations during WWII. Realistically, it's an anti-material machine gun. Most typical non-missile based AA defenses are constituted of rapid fire cannons throwing up explosive shells (aka flak cannons)


I hate to nitpick your nitpicking nitpickery, but one of the primary design purposes for the M2 was for anti-aircraft use. Used in single http://en.wikipedia.org/wiki/File:Browning_M2HB_Normandy.jpg (the defense of Wake Island immeiately comes to mind where the Marine defense battalion had 18 .50s mounted on dual-purpose mounts), twin mounts and, as you said, quads, most notably on http://en.wikipedia.org/wiki/File:M16_MGMC.jpg, but you must be forgetting all the thousands mounted http://en.wikipedia.org/wiki/File:Twin_M2HB_machine_gun.jpg (again, manned primarily by Marines) and those actually IN the aircraft, where the majority of M2 production went to, as both offensive, ie: http://en.wikipedia.org/wiki/File:Avimage18a_large.jpg, and defensive, ie: in bombers (http://en.wikipedia.org/wiki/File:Clark_Gable_8th-AF-Britain1943.jpg).

-Gunny out.
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Mandy Muir
 
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Post » Sun Mar 06, 2011 4:48 pm

Do you mean 25mm grenades or .22lr? Both are fairly common.
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CYCO JO-NATE
 
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Post » Sun Mar 06, 2011 9:39 am

Now, a gun that fires 20mm+ size projectiles would certainly be a true cannon i because the platforms are firing shells and not bullets, a shell being considered a "...payload carrying projectile".


The 20mm+ weapon is what I was referring to as a cannon. :banghead:

Hooked on Phonics FTW?
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KU Fint
 
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