I'm making progress in my mod and learning all the new intricacies of the new CK. I've eventually solved the many issues I've had but I'm stuck at point here.
So far, I've two scenes, only one of which works. The first scene is just a simple one where the player activates a cot and my NPC wakes up him and starts his dialogue with his custom greeting.
Works great. After this short dialogue, I have the player and NPC moved (using moveto) to another setting in my new worldspace. First problem - when I use MoveTo the player is moved but the entire screen is completely white - can't see anything. If I use MoveTo twice in the script, it will move the player to the new area - white screen and all, but then the player is instanteously teleported there again, but the second time loads the objects correctly and the screen is fine again. Any idea why this is?
Secondly, my 2nd scene is supposed to start immediately after the player is teleported there. This scene is different as it is all conversations between 4 NPCs - no direct dialogue with the player.
First things first: Following the tutorial I've set all the alias as Unique Actors (and all NPCs have unique flag checked).
First I had it as every character has one dialogue action. This is to say their topic.
The fourth and last NPC, in the last phase of the scene, has a package to attack the player.
This did not work. I thought maybe because there's no blank sound clip that they were fired and said instantly. Yet the final NPC did not attack the player as per the package. I also inserted blank audio files, and some timers but this didn't do anything.
Whilst debugging, the scene is constantly running, but no one is saying their lines (GetIsID condition is set on each topic).
So I changed it up, and instead of dialogue actions, I gave all the NPCs Say package actions. They are to say their specific topics. Yet this doesn't happen.
No other conditions on the scene. All alias are triple checked. If I make the topics blocking they'll say their lines as a greeting outside the scene, yet not in the scene. this is not what I want.
I know I'm missing something here obvious. The NPCs are just supposed to stand there and say their lines. While testing I've given them all stand around packages with weapon always equipped and it seems to work - each NPC gets into a combat stance with weapon drawn.
I just can't get them to speak!