Be able to open up a shop?

Post » Fri Sep 21, 2012 4:55 am

So, one thing I thought was missing from skyrim, was the option to open up a shop. It would go perfectly with me roleplaying a merchant. You could set when your shop opens, and when it closes. And if you didn't want to be there all the time, you could hire some people to handle the sales while you're gone, maybe while you're getting supplies for the shop. Random NPC's would come up to you asking for something, if you don't have what they want, you would go and find the supplies, and tell them to come back later maybe? If you do have what they want, you sell it to them. And if beth can't do this, it would also make a nice mod.

What do you guys think? Good? Bad?
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Valerie Marie
 
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Post » Fri Sep 21, 2012 2:33 pm

Yeah, owning a shop, becoming a merchant is something that I always liked in some rpgs. It would be nice to sell your loot and displayed them in your shop. Ask once in awhile a buyer about fetching an item that you need, while the buyer takes xxx amount of time until he comes back with the item/s for a reward.

Also, have once in awhile, the "tax" collector to pick up their dues from your business, and also, in rare occasions, bandits/thieves breaking into your shop to steal some loot, if you're there you can kill them, if you're not, you will lose some items. If you have employees and you're absent, you'll be sent a message that your employees were able/unable to stop the theft. If one employee dies, than of course, you'll need to hire another one. All these mechanics will serve to make your business not too "overpowered".
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naome duncan
 
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Post » Fri Sep 21, 2012 5:40 pm

yeah closest thing to a shop is what your spouse will run out of your home. Part of my RP is that I'm an investor with certain merchants, and my wife runs a store, which is a front for a skooma drug ring.
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Karen anwyn Green
 
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