I have a relatively powerful rig consisting of an i7-2700k processor (currently with turbo bumped up to 4.6Ghz), 2x4Gb RipJaws 1600-7-8-7-24, Vertex 3 SSD 120 maxiops, Asus Maximus IV Gene-Z/GEN3 and Asus GTX 680 GPU using Nvidia drivers 301.10. I used to have Palit GTX 580 (with latest 296.10 drivers) and had the exactly same problems. Monitor is an Acer HN274H running 1920x1080 at 120Hz 2ms. Skyrim 1.5.24.0.5 freshly installed with only HD DLC and no mods. Settings at ultra high with no tweaks at the moment except the basic mouse acceleration removal and added tree+land shadows. Vsync untouched and no tweaking with Nvidia drivers or nvidiainspector currently.
With this setup I can hit 120 FPS in many places and even outside it runs at very high FPS very very smoothly. But with more powerful rig and high FPS new problems arise. Water textures randomly flickers bound with sound distortion, distant animal textures randomly flicker heavily (with displacement) and they even jump around wildly or up to the sky. I've tried to tune most of the related options and found out that putting more and more computational weight forcing FPS to go down settles the problem a bit. So I throwed in an fps-limiter, set it to 60 fps and all glitches were gone. But, now the movement is not perfectly smooth anymore, but micro-stuttering slightly. I can go higher to e.g 85 FPS but at some point the flickering returns even with the fps-limiter (I haven't tested the exact FPS cut-off for this yet) and I can still see micro-stutter on 120hz monitor. The same experience practically applies if I adjust my monitor to 60Hz and leave the fps-limiter away. Apparently this is a problem with the engine and the well known 64hz-issue.
The question is, do we have any official answer/recommendation from Bethesda to this? Should I run at 120hz and put the limit to 64 FPS to exactly match the physics clock and just live with the micro-stutter or downscale monitor to 60hz (and implied 60 FPS) still not maching the engine or something in between? Has anyone experimented how to get 120hz working correctly without fps-limiter? I haven't experimented much with pre-rendered frames or triple-buffers, but the little I have it does not seem to help here.