About Serena interaction.

Post » Sat Nov 17, 2012 10:36 pm

Serena has a unique system of interaction: if the player is not doing anything for a while, she walks around the place, sitting on chairs or eating something ... this is really cool system and I would like to implement it in my companion. I already checked in CK the Serena Actor and their status, it seems that there is a script that is doing this or is your AI Package, unfortunately I have no idea what makes her act like this.

Some of you know how to extract this function and put it in another partner? thank you :biggrin:
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Kat Ives
 
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Post » Sun Nov 18, 2012 10:27 am

Packages make her - and other NPC/Followers - act in this way.

Have a read ... http://www.creationkit.com/Packages

:)
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CSar L
 
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Post » Sun Nov 18, 2012 1:54 am

I guess a Simultaneous Follow and Sandbox package.
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Samantha hulme
 
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Post » Sun Nov 18, 2012 7:51 am

http://www.gamesas.com/user/777158-h4vent/

Yeah dude, but that's where the problem is. The AI Package it contains conditions of quests. If I delete, probably the package will not work right. I'll try here, but it is probable that my companion, putting this AI, will be found where Serena is locked.
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Blaine
 
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Post » Sun Nov 18, 2012 12:43 pm

So, first make a duplicate and then remove the conditions from your duplicate.
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helliehexx
 
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Post » Sun Nov 18, 2012 7:45 am

I tried here, but it did not work. It feels like the script or something, or Bethesda encrypted this secret and we can not see. There is no way to see the code that was put in the script too. Some of you can see?
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Siobhan Thompson
 
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