[REL] ★ ACE - Skills Overhaul ★ (Thread #2)

Post » Wed Jul 04, 2012 7:31 am

Thread #2!

(Thread #1 here: http://www.gamesas.com/topic/1367122-ace-comprehensive-enhancements/)


" Eye catching magnificence Athyra.
Just when I thought I would never find any mods that could tempt me away from the fun filled immersive game mechanics of SKYRIM
you appear with this epic mod work which makes my mind water
like OSCURO'S OBLIVION OVERHAUL Mod does for OBLIVION and WAKIM'S GAME IMPROVEMENTS does for MORROWIND.

I'll be keeping a close eye on this beauty along with your other Venus of mod gorgeousness BYOG.

Thanks for the lightning bolt into my SKYRIM reality Athyra"

- Hellbishop


[img]http://skyrim.nexusmods.com/downloads/images/13976-1-1339085031.jpg[/img]


http://skyrim.nexusmods.com/mods/10037

Nexus: http://skyrim.nexusmods.com/mods/10037
ACE is a collection of mods which can be run independently of each other.
ACE aspires to brings more depth and balance Skyrim while maintaining its original feel.
It does so by adding depth to the skill trees and adding new functionality.
Below is a list of each module with an explanation of how it alters Skyrim.

I hope you enjoy ACE! ( In its entirety or in parts :] )

-Athyra


- - -
ACE Index
1. ACE - Archery
What!? Only ONE type of ranged weapon in Skyrim?! Not anymore! Now two different types of bows!
2. ACE - Armor
Heavy and Light are too similar in vanilla. Now there is a much bigger difference between their playing styles.
3. ACE - Enchanting
No more need to self-nerf! The seriously overpowered Enchanting skill tree is reworked. Loopholes plugged!
4. ACE - Melee
Sword&Dagger, Axe, and Mace perks are split up and each given a distinct playing style.
5. ACE - Smithing
Legendary really is legendary! No more super-items or armor-cap-reaching light armor!
6. ACE - Speech
Gold is important again and shopkeepers know it too!
7. ACE - Realistic Fighting
Attack from the back, the side, while running, go for Sure Footing. These factors and more all matter now!
8. ACE - Synergy Bonuses
Synergy Bonuses automatically adds a multitude of bonus effects based on current perks, skills, items, race, etc.
9. http://skyrim.nexusmods.com/mods/18474
A large set of options that tweak various parts of game balance.
10. Patches for other Weapon Mods
Patches for many popular mods are added which make them play nicely with ACE
11. Install & Uninstall
Definitely read this before uninstalling!
12. Mods Worth Checking Out
A small list of mods I use and feel are good.

(Please see http://skyrim.nexusmods.com/mods/readmes/ACE%20-%20Skills%20Overhaul_readme.txt for more info)


- - -

[img]http://skyrim.nexusmods.com/downloads/images/13976-1-1339083466.jpg[/img]


1. ACE - Archery


In Skyrim, there is only one type of ranged weapon, not really acceptable for an RPG.
But with ACE Archery:
* Bows, Arrows, and Archery Perks are split into 2 types, Long and Light.
* Long Bows: heavy, high damage, pierce through armor - Good for Sniping!
* Light Bows: light, more criticals, fire very quickly - Good for Sneaking!
* The two types result in two very different playing styles, adding a lot of depth and fun to Archery!

Please see http://skyrim.nexusmods.com/mods/readmes/ACE%20-%20Skills%20Overhaul_readme.txt for a full list of all changes in this module!


- - -

[img]http://skyrim.nexusmods.com/downloads/images/13976-3-1339084411.jpg[/img]


2. ACE - Armor


In Skyrim, there really isn't much difference between heavy and light armor, they nearly mirror each other.
But with ACE Armor:
* The armor types are very different! And training light armor helps while unarmored
* Heavy armor feels heavy and loud, but most importantly feels so protective
* Light armor feels agile, a little risky, and much more versatile
* The stronger distinction results in two very different playing styles, adding a lot of depth and fun to how you defend yourself!

Please see http://skyrim.nexusmods.com/mods/readmes/ACE%20-%20Skills%20Overhaul_readme.txt for a full list of all changes in this module!


- - -

[img]http://skyrim.nexusmods.com/downloads/images/13976-2-1339084411.jpg[/img]


3. ACE - Enchanting


In Skyrim, Enchanting is both bugged and dangerously unbalancing, ruining the fun.
But with ACE Enchanting:
* The bugs are gone and balance is restored!
* You can start dual enchanting much earlier but not at full power.
* Unarmored clothes and 2-handed weapons get stronger enchantments.
* These options add more strategy to enchanting at lower levels and make robes/clothes attractive to mages and assassins!

Please see http://skyrim.nexusmods.com/mods/readmes/ACE%20-%20Skills%20Overhaul_readme.txt for a full list of all changes in this module!


- - -

[img]http://skyrim.nexusmods.com/downloads/images/13976-5-1339084411.jpg[/img]


4. ACE - Melee


In Skyrim, 1-handed and 2-handed perk trees nearly mirror each other, not many real choices involved.
But with ACE Melee:
* 1H and 2H weapons are nothing alike, 1H is full of strategy, while 2H and dual-wielding are viciously fun!
* Stances have been introduced based on what you have equipped (for instance the Duelist stance is 1H + empty off-hand)
* 2H weapons cater to power attacks and raw damage, 1H weapons cater to strategy, speed, and criticals
* These new stances, stronger roles, and variety of weapons create a multitude of combinations of playing styles!

Please see http://skyrim.nexusmods.com/mods/readmes/ACE%20-%20Skills%20Overhaul_readme.txt for a full list of all changes in this module!


- - -

[img]http://skyrim.nexusmods.com/downloads/images/13976-1-1339085669.jpg[/img]


5. ACE - Smithing


In Skyrim, legendary is hardly legendary if an average smith can do it, and the Smithing tree is so boring.
But with ACE Smithing:
* Legendary is a real goal, without the help of magic items or synergy bonuses (see below) you wont see it until Smithing 100.
* The perks have practical combat applications, making them attractive to almost all player types.
* Combat applications include doing more damage to armors you know how to craft and taking less damage from weapons you know how to craft.
* The Smithing tree uses less perks than vanilla Skyrim using a new auto-perk system!

Please see http://skyrim.nexusmods.com/mods/readmes/ACE%20-%20Skills%20Overhaul_readme.txt for a full list of all changes in this module!


- - -

[img]http://skyrim.nexusmods.com/downloads/images/13976-4-1339084411.jpg[/img]


6. ACE - Speech


In Skyrim, money is a joke, it loses all meaning after about 3 hours of playing, and the Speech tree is so unattractive.
But with ACE Speech:
* The Speech tree can also be used to give combat buffs to followers.
* Fewer perks are required to achieve a similar bartering potential.
* Even with the Follower Buff perks, the tree has fewer perks than vanilla Skyrim, making it attractive!

Please see http://skyrim.nexusmods.com/mods/readmes/ACE%20-%20Skills%20Overhaul_readme.txt for a full list of all changes in this module!


- - -

[img]http://skyrim.nexusmods.com/downloads/images/13976-1-1339086208.jpg[/img]


7. ACE - Realistic Fighting


In Skyrim, there are surprisingly few factors that affect combat, obliterating any real combat strategy.
But with ACE Realistic Fighting:
* A multitude of factors contribute to how much damage, stagger, and critical chance are dealt
* Factors such as: Sleeping, Prone (Crouched/Sneaking), Flat-Footed (Weapon Sheathed / Staggered), Casting, Power Attacking,
In-Combat (Weapon Drawn), Standing Still, Sure-Footed, Walking, Running, Sprinting, Damage from: side/back/front, and more
* The idea is that when it's intuitively more deadly to strike an enemy, it will actually be more deadly!

Please see http://skyrim.nexusmods.com/mods/readmes/ACE%20-%20Skills%20Overhaul_readme.txt for a full list of all changes in this module!


- - -

[img]http://skyrim.nexusmods.com/downloads/images/13976-2-1339085032.jpg[/img]


8. ACE - Synergy Bonuses


In Skyrim, there is next to no reward for diversifying your skills and perks, or for knowing complementary skills.
But with ACE Synergy Bonuses:
* A multitude of skills and perks give small bonuses to other related skills and perks.
* There are many small benefits which represent a player's cross-skill and other knowledge.
* An example is having 80+ in a weapon skill and 80+ in the smithing skill gives a tempering bonus when upgrading that weapon type.
* These are changes which cater to intuition, an Archery Smith would be able to make bows better than a Two-Handed Warrior Smith.

Please see http://skyrim.nexusmods.com/mods/readmes/ACE%20-%20Skills%20Overhaul_readme.txt for a full list of all changes in this module!


- - -

[img]http://skyrim.nexusmods.com/downloads/images/13976-1-1339084409.jpg[/img]


9. ACE - BYOG


In Skyrim Modding, there is a high possibility of unbalancing your game when combining several mods.
But with ACE BYOG:
* Dozens of factors such as specific weapon or armor type's damage or armor can be tweaked and fine tuned.
* Skills, attributes, equipment, leveling speed, and a lot more can all be adjusted through an in-game Control Panel.
* One example would be if two mods you install reduce your movement speed, or tempering ability, with BYOG you can set them as you like.
* Another example would be if you find a mod you love but the numbers it uses don't feel right, with BYOG you can make them feel right!

Please see http://skyrim.nexusmods.com/mods/18474 for a full list of all changes in this module!
And for more download options including: NPC Accuracy, Max Armor Cap, and more!



- - -


10. ACE Patches for other Weapon Mods


Patches for popular mods are added which make them play nicely with ACE

In these patches the bows have been adjusted to behave like light/long bows and to match with arrows.
Look for these files in the "Optional Files" section.
The patches replace the other popular mod's esp file. Install the other mod first. (links provided below)
Load order is not important with the patched mod and any of the ACE mods.
Please don't forget to take the time to endorse their great work while you are there!
(These are just ordered chronologically by when I received permission from them, no other special meaning.)

* Aertyr's http://skyrim.nexusmods.com/downloads/file.php?id=11520 mod. *
- - Auriel's Bow now behaves like a light bow and matches with light arrows, Nightingale bow also. - -

* AeonVita's http://skyrim.nexusmods.com/downloads/file.php?id=1935 mod. *
- - The regular Dragonbone bow/arrow is light. The Nordic Dragonbone bow/arrow is long - -

* Waalx and ShinGouki's http://skyrim.nexusmods.com/downloads/file.php?id=12506 mod. *
- - The bows now behave like light bows, and their ammo also. The progressive power increase is matched. - -

* Several bow mods by http://skyrim.nexusmods.com/modules/members/index.php?id=3099505 *
- - His 5 bows are available in the zip file, pick and choose which variation you like - -
- - http://skyrim.nexusmods.com/downloads/file.php?id=15109 is a light bow - -
- - http://skyrim.nexusmods.com/downloads/file.php?id=13520 and http://skyrim.nexusmods.com/downloads/file.php?id=15642 are available as either light or long - -
- - http://skyrim.nexusmods.com/downloads/file.php?id=14085 and http://skyrim.nexusmods.com/downloads/file.php?id=14693 are available as long bows - -

* theycallmecheese's http://skyrim.nexusmods.com/downloads/file.php?id=14701 mod. *
- - Two versions in the zip file, light bow & arrow, and long bow & arrow - -

* howiego08's http://skyrim.nexusmods.com/downloads/file.php?id=13317 mod. *
- - Mammoth Recurve Bow, Valenwood War Bow, and Colovian Composite Bow are long - -
- - Elven Hawk Bow, Orsimer Chieftan Bow, and Ornate Khajiit Bow are light - -

* DoODABoOM's http://skyrim.nexusmods.com/downloads/file.php?id=7109 mod. *
- - Two versions in the zip file, light bow and long bow - -

* jojjo's http://skyrim.nexusmods.com/downloads/file.php?id=15494 mod. *
- - Two versions in the zip file, light bow and long bow - -

* newermind43's http://skyrim.nexusmods.com/downloads/file.php?id=12276 mod. *
- - Alduin Dragon Bow, Chaurus Bow, Mammoth Bow, and Composite Modern Bow are long - -
- - Dwarven Modern Bow, Human Bone Bow, Dragon Bone Bow, and Spriggan Bow are light - -

* Nicoroshi's http://skyrim.nexusmods.com/downloads/file.php?id=15122 & individual mods. *
- - Contains Nicoroshi Creations (Bow of the Drow - light & Doomshard Bow - long) - -
> All the following bow and arrow mods can also be found individually in the zip file <
- - The 1.0 version of the http://skyrim.nexusmods.com/downloads/file.php?id=14162 is light, the bigger 1.1 version is long - -
- - http://skyrim.nexusmods.com/downloads/file.php?id=13992 has 2 versions, light and long - -
- - In the http://skyrim.nexusmods.com/downloads/file.php?id=16214 mod, 2 of the arrows are long, and 2 are light - -

* Darkangel13 and Jaredschons' http://skyrim.nexusmods.com/downloads/file.php?id=14811 mod. *
- - Two versions in the zip file, light bow and long bow - -

* DVAted and the Sabre Gear team's http://skyrim.nexusmods.com/downloads/file.php?id=12583 mod. *
- - Saber Bow is a light bow, Saber Long Bow is a long bow - -
- - Duplicated the included arrow and made a long and light version - -

* 3jiou's http://skyrim.nexusmods.com/downloads/file.php?id=16474 and http://skyrim.nexusmods.com/downloads/file.php?id=3741 mods. *
- - Two versions of each bow in the zip files, a light bow and a long bow of each - -

* leasm's http://skyrim.nexusmods.com/downloads/file.php?id=11139 mod. *
- - Makes his bound bows behave like the ACE bound bows - -
- - The Bound Long Bow spell book is still necessary to cast the bound long bow - -

* Sader325's http://skyrim.nexusmods.com/downloads/file.php?id=5600 mod. *
- - Makes his Mystic bow and Mystic arrow both become light - -
- - Fixes the original mod's bug where standard elven arrows displayed as Mystic above the Stamina Bar - -

* masterofshadows's http://skyrim.nexusmods.com/downloads/file.php?id=12892 mod. *
- - Made the Oriental bow and arrow both light - -
note that this Patch is not a replacer, it just adds an esp file, delete the esp to remove the patch

* cageu's http://skyrim.nexusmods.com/downloads/file.php?id=13234 mod. *
- - Long: Elven Bow Ebony, Elven Bow Ivory, Elven War Bow Elm, Elven Arrow Ebony - -
- - Light: Elven Bow Elmwood, Elven Bow Redwood, Elven Arrow Elmwood, Elven Arrow Tree - -

* Isilmeriel's http://skyrim.nexusmods.com/downloads/file.php?id=5727 mod. *
- - Two versions in the zip file, light bow and long bow - -

* Wicked_Jester's http://skyrim.nexusmods.com/mods/18439 mod. *
- - Two versions in the zip file, light bow and long bow - -
- - The light version is Elven, long version is Ebony - -

* ByblosHex's http://skyrim.nexusmods.com/mods/2933 mod. *
- - Two versions in the zip file, the 1st version keeps the C300 Smithing tree, and is not compatible with ACE Smithing - -
- - The 2nd version removes all changes to the Smithing tree, it is compatible with ACE Smithing - -
- - These bow and arrow styles are light: ancient, basic, dunmer, imperial, nordic - -
- - These bow and arrow styles are long: dremora, orcish, ornate, altmer, dwemer - -
- - The styles are independent of material, so material has no affect on long/light - -
- - Load Crafting 300 AFTER ACE Archery! (important!) - -


Thank you each one of you wonderful mod authors for your great mods and for giving permission to upload patches!


- - -


11. Install & Uninstall Notes

Install

Use the NMM, BAIN or manually unzip the contents to the /Data folder.
If you see http://skyrim.nexusmods.com/downloads/images/10037-1-1334921490.jpg the next time you load your game,
then it installed successfully!

When upgrading from previous versions, I recommend using uninstall commands just to be safe.
When uninstalling a module, use the uninstall command first to prevent dirty saves.
The uninstall commands for each mod can be seen in http://skyrim.nexusmods.com/mods/readmes/ACE%20-%20Skills%20Overhaul_readme.txt.

Each ACE module benefits greatly from having the http://skyrim.nexusmods.com/mods/18436 mod installed.
With ASIS, all NPCs get to fully benefit from all the ACE perks and effects. Without it it's only partially.
( If ASIS is installed, _PC should be added to the [PerkExclusionsContains] section of the ASIS AutomaticPerks.ini )


- - -


Other Suggestions:
Suggestions and criticisms are welcome. I will try to include the best ideas and consider the best revisions!
If anyone runs across anything they'd like to see tweaked or changed about the mod,
I'd be more than glad to consider it for future versions!
Regarding my response time to bugs and updates and comment section replies;
I live in Japan and work 6 days a week with long/odd hours.
Modding is pretty much my hobby now with a little play-time now and then.
In other words, I'm probably sleeping while most of you are awake and can't focus on major changes most days.
Please be understanding of this.

> > > http://skyrim.nexusmods.com/downloads/file.php?id=12819 < < <
I'd love to get your opinions and feedback on upcoming changes!


- - -


11. Mods Worth Checking Out
(ordered by release date, no favoritism)

http://skyrim.nexusmods.com/mods/601
Bodies get flung more realistically, arrows don't send enemies flying.
http://skyrim.nexusmods.com/mods/607
Almost everything looks better!
http://skyrim.nexusmods.com/mods/1175
In combination with BYOG, there is little you can't adjust about your game.
http://skyrim.nexusmods.com/mods/1269
PISE does wonders for making gameplay more challenging and rewarding.
http://skyrim.nexusmods.com/mods/2700
Raise the IQ of your opponents a little!
http://skyrim.nexusmods.com/mods/3222
Sometimes the most immersion breaking thing is that HUD!
http://skyrim.nexusmods.com/mods/3863
The way a PC game should look, unless you like the console feel.
http://skyrim.nexusmods.com/mods/4862
Because after about 1hr of play you know that tiny menu just wont do.
http://skyrim.nexusmods.com/mods/8058
Loading screens can kill the atmosphere, and immersion, and remind you of the time!
http://skyrim.nexusmods.com/mods/8655
This mod is the result of OCD and Skyrim graphical tweaks.
http://skyrim.nexusmods.com/mods/9494
Probably the most realistic element of the civil war, amazing it was not there in vanilla.
http://skyrim.nexusmods.com/mods/10456
Much better than vanilla sneaking ...
http://skyrim.nexusmods.com/mods/10540
Lets you actually be better at your racial skills even when they are lvl100.
http://skyrim.nexusmods.com/mods/11139
Much better than vanilla magic ...
http://skyrim.nexusmods.com/mods/11163
Because Skyrim didn't really feel cold in the first place.
http://skyrim.nexusmods.com/mods/11919
Combined with ACE Speech, you'll think twice about how you make use of that carry weight when looting.
http://skyrim.nexusmods.com/mods/12525
If you like depth of field, but don't like ENB lag, this is for you.
http://skyrim.nexusmods.com/mods/13049
Great control over how your game looks, a tweaker's heaven.
http://skyrim.nexusmods.com/mods/13531
I wouldn't call it realistic so much as colorful, or vivid, either way it's beautiful.
http://skyrim.nexusmods.com/mods/13652
This fixes 3rd person shooting so the arrow flies through the cross-hairs.
http://skyrim.nexusmods.com/mods/17987
Very good for immersion, you'll think twice before running into an axe.
http://skyrim.nexusmods.com/mods/18436
A brilliantly designed mod which gives makes combat feel a lot better, smarter, and fair.


- - -



Some of the best parts of this mod (and my other mods) came from great feedback and suggestions!
Here are some of the people that have had great ideas and whose contributions make all these mods better!
(in no particular order)
nathanj, QTQuazar, zeromus88, Masthor, stuff444, Mithoron. theoriosan, CalenEllefson, agunsthemagi, topeira, indomidable, HappyFool, argan, U1849KA, AndyPandyW, heavengracez, cheechaedo1, Vinifera7, zenogais, Meo244, bivar, skuld01, and others I'm sure I missed
Thank you! :) Your help, suggestions, feedback, support to myself and other people, all of it, it's all very appreciated!




User avatar
Travis
 
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Joined: Wed Oct 24, 2007 1:57 am

Post » Wed Jul 04, 2012 11:07 am

My work here is done.
:bolt:
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Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Wed Jul 04, 2012 5:51 am

My 1st 2nd thread!

lol thanks evilgiraffe :)
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jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Wed Jul 04, 2012 4:49 am

Any time. I may not comment much, but I read this thread to keep an eye on your work.
...or rather, I read the last one. Reading this one doesn't take very long. :P
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Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Tue Jul 03, 2012 8:40 pm

Nice mod.
BTW... How did you get the stars in the topic title?
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Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Wed Jul 04, 2012 10:06 am

And FOTM at Nexus. Moving on up in the world! Grats man!
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Tessa Mullins
 
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Joined: Mon Oct 22, 2007 5:17 am

Post » Tue Jul 03, 2012 10:01 pm

Hi Athyra.

I noticed every time I upload a new version of Empowered Magic you have to create a new compatibility file, and just to tweak bound bows :smile:

Is there something simple enough that I can do to make our mods completely compatible without the need of a patch? What exactly you do to bows that doesn't work with my bound ones?
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kat no x
 
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Post » Wed Jul 04, 2012 10:14 am

Great work! This is amazing! :biggrin:
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Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Tue Jul 03, 2012 8:57 pm

I've got a question about ACE Smithing + CCO. These are the only smithing mods I'm using, and I just tried the "make an iron dagger" quest, which appears broken because the option to make the dagger doesn't show up in the menu (it's hidden, not greyed out).

From the README it doesn't look like this should be affected. I opened up just these 2 mods in the CK, and I didn't see any reason for the option to be hidden. The CK did give a warning about there being too many forms (1521 instead of 1517, IIRC), but I'm assuming that's not relevant.

I've got a big mod list, so it's possible that some other mod is messing up smithing (though none of the others are supposed to), but I'm wondering if anybody has seen this?
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Matt Bigelow
 
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Joined: Sun Sep 30, 2007 6:36 pm

Post » Wed Jul 04, 2012 8:21 am

@evilgiraffe
I noticed you were following the thread last time :) and this time too
since you've been keeping track for a while, have you got any suggestions for the mods? Things you'd like to see changed?

@Metallicow
I live in Japan, on the Japanese keyboard I type ほし and press space and one of the characters it gives is the star, 2 variants actually, ☆ and ★ by defauly o.O
:)

@Fraktyl
I still can't believe it is happening ...

@mmaposter
You have no idea how happy it made me to see that post :) it's a first!
Ironically, you are like the 1 mod author it would be difficult for to implement the changes in your original version. ...
In ACE Archery I offer 2 bound bows, a light and a long version, and for the long version I added a spell and a book to the game world.
What you could do is make your version "light" by adding the keyword "JobFletcher" to it and making it's base damage lower, critical damage higher, and speed be 1.2ish.
The light bow ammo has the keyword "TraitGreedy" and the long bow ammo has the keyword "TraitPowerHungry". all these keywords are vanilla unused keywords so they allow me to make patches without creating dependency
but ...
I seriously appreciate that you asked that. If you offered 2 bound bows in yours though the non-ace users would just get confused about it I assume ... or it could be fun .. and then if they add ACE Archery then they get the right perks.


@theboss23
thanks!!!

@omphaloskepsis
So in the current version you need the Basic Iron & Leather perk to make iron daggers ...
but I changed that in the next version, not yet released! :)
Also be sure to load CCO after ACE smithing
See changelog for next version:


Version 12a
( * This version is not released yet, waiting for more worthwhile changes! * )
ARCHERY - new console command to hide the arrow fletching recipes
ARCHERY - new console command to hide the arrow conversion recipes
SMITHING - new console command to disable the Basic Iron & Leather perk requirement to make iron, leather, and hide items
SMITHING - removed Basic Iron & Leather perk requirement from the Iron Dagger for the early smithing quest
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jess hughes
 
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Joined: Tue Oct 24, 2006 8:10 pm

Post » Wed Jul 04, 2012 4:31 am


Version 12a
( * This version is not released yet, waiting for more worthwhile changes! * )
ARCHERY - new console command to hide the arrow fletching recipes
ARCHERY - new console command to hide the arrow conversion recipes
SMITHING - new console command to disable the Basic Iron & Leather perk requirement to make iron, leather, and hide items
SMITHING - removed Basic Iron & Leather perk requirement from the Iron Dagger for the early smithing quest

First post in a long while; love your mod. In regards to the last, would it be possible instead of removing the requirement, to instead have the perk be awarded for following the smith's instructions up to that point to represent his teachings?
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Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Wed Jul 04, 2012 7:06 am

Thanks Athyra. I realized after I posted that it required the Nordic Crafting perk, which I missed because I didn't load that into the CK when I was checking the others. I'm an idiot.


BTW, thanks for a great mod!
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Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Wed Jul 04, 2012 3:32 am

@Aequitas
That is a really cool idea actually ...
I think it would best be implemented as an OR, so if the player has the base perk, or has completed the quest, then gets that perk.
Brilliant! thank you!!

@omphaloskepsis
no worries! you're not the first to get stumped by that, which is why the next update changes it ><
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Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Wed Jul 04, 2012 2:19 am

Konnichiwa!

Just wanted to say thank you for this awesome mod, especially its modularity and the use of SkyProc, cutting edge stuff! And it works beautifully, apart from one very minor (non game breaking) smithing issue :smile:

Oddly enough, regarding the iron dagger smithing quest in riverwood, i was able to smith the iron dagger without the prerequisite perk, (Basic Iron and Leather). I did however, run into a problem with when the quest reaches the forge hide helmet part. In the hide section for forging im able to forge a hide shield, but no other armor. Is this ACE related? I know the basic iron and leather perk should stop me from forging iron, leather, and hide stuff, so then why am i able to craft the iron dagger and hide shield without the perk?

ACE is ordered by BOSS. I also dont have any other smithing or perk related mods. I use a Bashed Patch from WB, but that only seems to affect ACE Archery.
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Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Wed Jul 04, 2012 7:11 am

Hey, I want to try out this overhaul but first I want to make sure I don't break something. Is it ok to use my own pick of a smithing mod on top of yours? For example, I want to try out Lorecraft but not sure how well that would go with this. Also, what weapon/armor mods don't work well with this? More precisely, what part of their mods don't mesh well? Is it simply the bow type problem or do armor mods have issues as well?

Thanks!
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Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Wed Jul 04, 2012 6:24 am

Lorecraft's core is compatible (AFAIK), there is also a patch for ACE's Archery somewhere on Nexus. Besides, you can turn off the ACE's Smithing module and put your choice in.

Hey, I want to try out this overhaul but first I want to make sure I don't break something. Is it ok to use my own pick of a smithing mod on top of yours? For example, I want to try out Lorecraft but not sure how well that would go with this. Also, what weapon/armor mods don't work well with this? More precisely, what part of their mods don't mesh well? Is it simply the bow type problem or do armor mods have issues as well?

Thanks!
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Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Tue Jul 03, 2012 11:38 pm

Thanks! Actually, I think for now I will try ACE without using Lorecraft since it says OCC works just fine. Mainly my concern with ACE is the fact that a few of the armor mods I want to use have no patches for ACE. If they are strictly armor, would there be any balance issues with ACE? I understand that weapon mods need patching due to the bow types, but for armor is there any reason for a patch?

Thanks
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matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Wed Jul 04, 2012 9:45 am

@MadWizard25
Thank you for this feedback!
I may have forgotten to add the perk requirement to the Hide Shield recipe, either that or another mod is overwriting it, i will check it out later this evening! (hopefully) either way it is in the to-do list :)
It IS strange that you can make the iron dagger, smells like something overwrote that recipe, maybe the C300 patch? you have that in there?
Either way, I'm going to inspect the crap out of that mod this evening :)

@tricky
lorecraft is compatible yes :)
in the readme I put a few notes about some other popular mods like CCO.
crafting 300 has 2 patches, with and without the tree,
PlayerTw0 made a patch for ACE Archery for Lorecraft in the Nexus, just for the arrows and my two custom bows

also, patches are only for mods that add bows. ACE handles armor mods perfectly without a patch :)
the only balance problem would be if the mod author made an armor set that has like 10 pieces, and each can be enchanted, and upgraded, way too OP lol

@J.O.D.
Thank you for helping out! I appreciate that :)
where are the "Kudos" on this site?! ><
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Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Wed Jul 04, 2012 7:22 am

Ah, seems that i missed the C300 patch totally, while downloading all the other patches. That could well be the issue, thanks for bringing that up! Will add the patch and let you know if it works.
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Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Tue Jul 03, 2012 7:55 pm

@MadWizard25
Thank you for this feedback!
I may have forgotten to add the perk requirement to the Hide Shield recipe, either that or another mod is overwriting it, i will check it out later this evening! (hopefully) either way it is in the to-do list :smile:
It IS strange that you can make the iron dagger, smells like something overwrote that recipe, maybe the C300 patch? you have that in there?
Either way, I'm going to inspect the crap out of that mod this evening :smile:

@tricky
lorecraft is compatible yes :smile:
in the readme I put a few notes about some other popular mods like CCO.
crafting 300 has 2 patches, with and without the tree,
PlayerTw0 made a patch for ACE Archery for Lorecraft in the Nexus, just for the arrows and my two custom bows

also, patches are only for mods that add bows. ACE handles armor mods perfectly without a patch :smile:
the only balance problem would be if the mod author made an armor set that has like 10 pieces, and each can be enchanted, and upgraded, way too OP lol

@J.O.D.
Thank you for helping out! I appreciate that :smile:
where are the "Kudos" on this site?! ><

Cool, thx for the reply especially so early... I am using ACE now with ONLY the weapons/armor with supported patches but when I make a new character I can already make much of the items already with no perks. What items am I supposed to already have the ability to craft from level 1 with 20 smithing? I have a full list of Hide, Iron, Studded items as well as many Sabre items and LOTR weapons on Steel/Ebony.

Thanks
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Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Tue Jul 03, 2012 10:25 pm

I can't figure this out. The second level of my smithing tree does not unlock. My smithing is at 53 ansd I have all the first level perks, but the next level ones are grayed out. Is there some other skill that influences unlocking the second level? I started most of my skills at 0 but have increased most to at least 1. Any ideas? Am I missing something in the readme?

EDIT: The stars are lit up for the second level but the perk name is grayed out.
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Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm


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