1. I need the dart traps to fire via script. I currently just call Activate() on the two parent dart traps (Linked refs with their 'children' traps, like the normal dart setup). However they do not fire.
2. I need them to do no damage so I'm in complete control of things. To achieve this, I copied the dart weapon and set the damage to 0, as well as making it not taken as hostile, etc. I then redirected the properties on the two parent traps to my weapon so that it's used.
For whatever reason, something is preventing the dart traps from even firing. Any ideas?
Thanks,
AJV