Activator Question

Post » Sun Nov 18, 2012 6:57 pm

Can I make activators that act upon actors as well as other objects like MiscObjects? That would be awesome for my Portal thing, as I'm trying to make puzzles with them.

I have another question too:
When I cast my spell, it doesn't really do anything to actors. Rather, the explosion that it triggers drops a little object that moves some things to where the explosion happened. Problem is, I want the direction that the portal (what moves to the wall where the explosion happened) is facing to be perpendicular to the surface that it hit. I can't think of a way to retrieve the information of what direction to face though. It's problematic.

EDIT: For my first question I just made a cloned activator that acts on L_ProjectileZone instead of actors. Works fine.
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Josh Trembly
 
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