I have another question too:
When I cast my spell, it doesn't really do anything to actors. Rather, the explosion that it triggers drops a little object that moves some things to where the explosion happened. Problem is, I want the direction that the portal (what moves to the wall where the explosion happened) is facing to be perpendicular to the surface that it hit. I can't think of a way to retrieve the information of what direction to face though. It's problematic.
EDIT: For my first question I just made a cloned activator that acts on L_ProjectileZone instead of actors. Works fine.