I had originally modeled a huge bathhouse but when it came time to uv unwrap and texture it, I found that i could not get the textures to look right with so many pieces and that other pieces were too small.
My first question is,
Using nifskope, I believe its only possible to use one normal, one diffuse and one specular map (if I remember correctly) all in a .dds format.
So if i were to bring in one large building I can basically have only 1 texture file correct? or is there a way to use more than 1?
Also, if I can only use 1 set of textures, is there a program I can use to combine multiple maps into 1 .dds? Or is there a better program than photoshop to actually texture a building seperately and then save it has 1 set?
I'm using 3ds max, and photoshop cs5; or any tutorials you know of would be great b/c I got so stumped on this part last go around.