I have a quest I'm building where the actual Quest giver doesn't know how you should solve the quest, and tells you to speak to a few different people. These people all offer the Dovahkiin different methods of solving the quest, each of which I would like to add a new Optional flagged objective. How do I do that exactly? Would I just put in the dialogue fragment GetOwningQuest().SetObjectiveDisplayed(StageNumber) or something like that?