Creating a Dummy Quest
ID: AA_GiveSpellsQuest (Name this as you wish)
Quest Name: Give Spells
Type: None
Priority: 80
Event: None
Run Once
Scripts-> Attach Script -> Add Properties (Spells you wish to include)
The Script checks to see if you already have the spell located in your player spell inventory, if you do then have the spell it will skip otherwise it will add it to the player
Scriptname AA_GiveSpells extends QuestSpell Property AASpellOne Auto Spell Property AASpellTwo Auto Spell Property AASpellThree Auto EVENT OnInit() Actor player = Game.GetPlayer()if !player.HasSpell(AASpellOne) player.AddSpell(AASpellOne)EndIfif !player.HasSpell(AASpellTwo) player.AddSpell(AASpellTwo)EndIfif !player.HasSpell(AASpellThree) player.AddSpell(AASpellThree)EndIfEndEvent