[REQ] Advanced Armors Perk Mod

Post » Sat May 19, 2012 3:52 pm

Greetings, all!

One of the things that bugs me slightly about the Advanced Armors perk is the fact that it doesn't really give you too many more, well, advanced armors! I think it could be better used to actually give a sense of progression for smiths besides being a simple stepping stone.

I am wondering if it's possible for some brilliant modder to make what I believe would be a relatively simple mod, that does this:
  • If a player gets the Advanced Armors perk, it will allow them to make "plate" versions of EVERY armor, from Iron, all the way up to Dragon.
  • This plate version of every armor will use the EXACT same skin and appearance of it's lesser counterpart, so there's no need to add new designs. It's basically just adding the same item with new text.
  • The plate versions will offer 10% more bonus to the armor rating, and make it weight 10% less (Rounded up in both cases). Once the player has 75 skill, it will make offer 20% bonus to armor, and a 20% weight reduction.
  • This would also require that the stats for standard Steel Plate, which is already in the game, be redone to fit this profile and keep it uniform.

And that's it!

So as an example, you would have:

Ebony Armor:
Armor: 46
Weight: 38

Ebony Plate Armor (Before 75 smithing)
Armor: 51
Weight: 34

Ebony Plate Armor (At or above 75 smithing)
Armor: 56
Weight: 30

And of course, if such a mod exists, please let me know! Thanks again!
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x a million...
 
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Post » Sun May 20, 2012 12:01 am

I'd love a rework of the smithing tree to be more... complimentary of the enchanting tree.

-Armor smith 1 through 5 (all armor improvements are 20% better, 20% increments)
-Weapon Smith 1-5 (same for weapons)
-tool smith (make lockpicks, forks, plates, shovels, axes, picks etc)
-plate armor
-advanced weapons
-Jeweler
-Smelting
-Fletcher (make arrows)

And make the grindstone and armorers' tables a little less useful, but have smithing more directly affect the starting stats of a weapon or armor created (i.e. a master smith would make a better steel sword than a neophyte). Jeweler perks and smelting perks would be necessary for crafting as well. Basically making the smithing tree more rewarding and more useful overall, while removing the propensity for being over powered and taking some of the fun from the game for a lot of us.
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dean Cutler
 
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Post » Sat May 19, 2012 10:44 pm

I'd love a rework of the smithing tree to be more... complimentary of the enchanting tree.

-Armor smith 1 through 5 (all armor improvements are 20% better, 20% increments)
-Weapon Smith 1-5 (same for weapons)
-tool smith (make lockpicks, forks, plates, shovels, axes, picks etc)
-plate armor
-advanced weapons
-Jeweler
-Smelting
-Fletcher (make arrows)

And make the grindstone and armorers' tables a little less useful, but have smithing more directly affect the starting stats of a weapon or armor created (i.e. a master smith would make a better steel sword than a neophyte). Jeweler perks and smelting perks would be necessary for crafting as well. Basically making the smithing tree more rewarding and more useful overall, while removing the propensity for being over powered and taking some of the fun from the game for a lot of us.

Oh I agree, it could definitely use a rework. But for the purposes of THIS mod, I just wanted to keep it simple.

Heck, if I knew anything about modding in Skyrim, since this is mostly text, I'd do it myself! I know some programming, but nothing this specialized.

Oh, and there is a mod that lets you smelt. I don't know if you can fletch, but I know you can break down arrows with it.
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rae.x
 
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Post » Sun May 20, 2012 1:51 am

Well, I like your ideas for changes. :D
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Jordyn Youngman
 
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Joined: Thu Mar 01, 2007 7:54 am

Post » Sat May 19, 2012 1:44 pm

Thank you!

I've also posted this request on Skyrim Nexus, so hopefully between here and there, someone who knows how to do it could see it. I also requested that, if possible, someone point me to some resources to learn how to do this myself.

From what I gather, it's mostly text file editing, since I'm not adding new assets or modifying a skill, per say - Just adding new items in the smithing menu that require a perk and modify them slightly based on smithing level.

Here's to hoping!
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Vicky Keeler
 
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