Airstomp is underpowered...

Post » Thu Nov 11, 2010 9:44 pm

Direct hits with aren't instant kills... why?
Near hits don't even do damage...
The upgrades don't increase damage...

Please buff this ability, it is too cool to go to waste.
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Josh Sabatini
 
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Post » Thu Nov 11, 2010 11:06 am

It's not underpowered, it's just a very situational tool as you need a certain amount of height to make it effective.

Just power jumping is not enough. You need to power jump from a position above your opponent. The higher you are, the more damage and the bigger radius of impact you'll cause.

If you can, go into a private match with a friend as fodder and experiment with different heights. You'll see that it's working just fine the way it is.
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Stat Wrecker
 
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Post » Thu Nov 11, 2010 6:24 pm

I have managed to get 1 kill with it so far, this was jumping from the roof of the penthouse on Skyline and it was only one troop - but it was cool. Another time I found myself running up on a crash site pod that was surrounded by enemies. I was up high so jumped of and struck down with my AirStomp.....

on the top of the pod. Whilst striking that awesome macho pose atop this pod 3-4 enemies unloaded their weapons into me. I'm gonna persevere, it's too cool.
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CHANONE
 
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Post » Thu Nov 11, 2010 10:17 pm

It's not underpowered, it's just a very situational tool as you need a certain amount of height to make it effective.

Just power jumping is not enough. You need to power jump from a position above your opponent. The higher you are, the more damage and the bigger radius of impact you'll cause.

If you can, go into a private match with a friend as fodder and experiment with different heights. You'll see that it's working just fine the way it is.

You said it yourself its very situational to the point of being useless most of the time. I can't think of any other perk which is even close to as situational as air stomp is. I'd go as far as saying it is underpowered compared to just about anything else.
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Marilú
 
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Post » Fri Nov 12, 2010 2:24 am

Maybe but it is the coolest way to take someone out and taking a few people out is awesome. I'm sure if you set out with the purpose of getting AS kills you could easily rank up.
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Syaza Ramali
 
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Post » Fri Nov 12, 2010 2:04 am

I think it would be much better if you started falling straight down when you use it, rather than doing a little double jump and then falling. Granted that extra jump help gets you some distance, but your accuracy suffers.

They also need to correct the damage on it... sometimes it connects, sometimes it doesn't.

Recently my friend was watching me and I stomped between two people. One guy I was pretty much touching, but he was on the staircase right next to where I landed, and he didn't get touched. The other guy was ~7 feet away and I killed him. We both noticed it was very odd, but still cool that I got one :D

I think the damage should be more of a bubble area based damage, rather than a flat plane based damage.

Yeah, it's not very realistic, but hell, stomping the ground and killing people isn't very realistic to begin with lol.
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Miss Hayley
 
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Post » Fri Nov 12, 2010 12:54 am

Ok, it IS situational. But that is NOT an excuse for it to only work properly sometimes.

I'm sick of everyone saying that its situational, and they don't use it enough to realize that its buggy and doesn't even function correctly half of the time, if not more than half of the time.
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pinar
 
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Post » Thu Nov 11, 2010 6:15 pm

It's not underpowered, it's bugged. Depending on where you land, the damage can result in a kill, or no damage at all, from the same height. I noticed this today on skyline. There was a specific spot near the helipad that wouldn't let me damage the enemy at all with airstomp.. was weird.
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Kat Ives
 
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Post » Fri Nov 12, 2010 2:24 am

Airstomp has his weird moments. :(
Parking and Evac might offer you much more occasions of stomp attempts; there's on the other maps too but the spots get scarce and a bit predictable, or the habit of people keeping those in check.
I don't think it's underpowered, it's actually very potent - despite his weird part of places where you know it will systematically rampage the whole radius and then another day it just doesn't kill anyone.
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Max Van Morrison
 
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Post » Thu Nov 11, 2010 11:21 am

I AS punched a guy in mid air, **** was so cash.
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Robert Bindley
 
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Post » Fri Nov 12, 2010 2:43 am

IMO you should be invincible while you're in the animation of hitting the ground.
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Christine Pane
 
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Post » Thu Nov 11, 2010 5:51 pm

IMO you should be invincible while you're in the animation of hitting the ground.

I like this idea.
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Abi Emily
 
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Post » Thu Nov 11, 2010 9:42 pm

Come on its not like punching the ground will kill a guy in a nanosuit instantly anyway, but i have done it once before.
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Meghan Terry
 
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Post » Thu Nov 11, 2010 4:56 pm

It's actually a very potent tool on Crash site, I've been getting a few multi kills with it recently. It's best to aim for the guys on the edge of the 'ring' surrounding the pod. That way, you can multi-kill them and hopefully not be shot by their team mates before you stand up (they'll more than likely be distracted by the rest of your team).

So far the best maps for stomping people I've found are:
Evac zone
Statue
Pier 17
Skyline

..Parking Lot has a few good spots, but they're VERY predictable, and usually covered already by enemies guarding the pod. Downed Bird is better for being unpredictable, but the crash site is often too far from any vantage points to put full power into the stomp.
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Scared humanity
 
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Post » Thu Nov 11, 2010 11:51 pm

Airstomp is ok (would like the recovery time to be slightly faster), and has good leveling perks (no fall damage? I'll take that) but there are far better armor modules available, which is the problem.
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Steeeph
 
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Post » Thu Nov 11, 2010 9:06 pm

Airstomp is ok (would like the recovery time to be slightly faster), and has good leveling perks (no fall damage? I'll take that) but there are far better armor modules available, which is the problem.

To be honest I'm trying to get Stomp to lvl2 just to try some high mobility module combination ^^
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Brooks Hardison
 
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Post » Thu Nov 11, 2010 12:19 pm

That's the choice you have to make, pick something which may be more practical for you, or pick something that gets you flashy kills but may make your K/D suffer.. I know which one I like.
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maya papps
 
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Post » Fri Nov 12, 2010 2:10 am

It's not underpowered, it's bugged. Depending on where you land, the damage can result in a kill, or no damage at all, from the same height. I noticed this today on skyline. There was a specific spot near the helipad that wouldn't let me damage the enemy at all with airstomp.. was weird.
I have just finished fooling around with air stomp while recording in fraps and then anolyzing the footage and I tend to agree, air stomp is horribly bugged right now. It seemed to be more random than depending on a surface, since I was basically camping one spot and the killcams showed a full range of different outcomes, from double killing people a good distance away from my landing point to people taking absolutely no damage despite me landing right beside them.

Still, it is pretty useless. Its only use is breaking up fights between others since a running target is nearly impossible to hit because of how slow the drop is. Similiar case with higher distances, they may give you more damage but by the time you actually land, your target will most likely be out of range. So a tight area where people often fight in close quarters with 3-4 high meter spots to stomp from is optimal. So far I've found two: glasshouses on skyline and buildings on statue.
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biiibi
 
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Post » Thu Nov 11, 2010 4:17 pm

The problem I had with the air stomp which i why i got rid of it straight away was the fact that your player takes a second or two to get up from it. By this time you would have likely been already killed.
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Alkira rose Nankivell
 
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Post » Thu Nov 11, 2010 11:19 am

When you level up the Airstomp you recover faster from the impact making it less likely that you will get shot when striking your pose. After 2 days of trying to level up I am now at 15kills - only 35 to go for the glide upgrade :D
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JLG
 
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Post » Thu Nov 11, 2010 2:55 pm

the problem is that most of the time you cant get high enough to make it effective becaue when you do you get sniped or are waiting 3 min for some guy to walk past you. I honestly think this should also just be a normal attack and not a perk as it means it wont get used enough because there are many better power modules avaible to you.
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SexyPimpAss
 
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Post » Thu Nov 11, 2010 10:23 pm

Just try to enable armor mode while in the ...air
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Rich O'Brien
 
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Post » Thu Nov 11, 2010 8:42 pm

I've noticed that you have to jump even if you're up high, otherwise the option for Airstomp doesn't appear. Also if the target sees you and manages to get a bullet into you then the Airstomp option also disappears.
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lacy lake
 
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Post » Thu Nov 11, 2010 9:52 pm

You don't necessarily need much height at all. I've jumped off of shipping containers and got double kills with it. The building next to the glass house (with the empty lift shaft) on Skyline is more than high enough to get kills.

I don't see what the problem is with some people, if you're not getting many kills with it, it's because it doesn't fit your playstyle; which is fine, but the perk isn't underpowered and should stay is it is, if for no other reason than not to undermine the work that has been put into the unlocks by players who actually use it.

Also, if you don't play Crash site then don't bother posting. Of course it doesn't work often in TDM, people spend 80% of their time cloaked. In objective game modes though you know where people will be and never have to sit and wait.. which is a lame camper way to get kills.
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Emilie Joseph
 
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Post » Thu Nov 11, 2010 12:50 pm

It's not underpowered, it's just a very situational tool as you need a certain amount of height to make it effective.

Just power jumping is not enough. You need to power jump from a position above your opponent. The higher you are, the more damage and the bigger radius of impact you'll cause.

If you can, go into a private match with a friend as fodder and experiment with different heights. You'll see that it's working just fine the way it is.
This is true. From a powerjump, you lack the force coming down to kill an opponent even if you land on their head. Start out even a little bit higher, and you can do some serious damage. Additionally, Airstomp can let you fall from ANY height and come out taking no damage at all.

Try it out in Crash Site, I consistently get double and triple kills using Airstomp when attacking an enemy-controlled crash site.
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Lexy Dick
 
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