Aliasing no matter what AA setting.

Post » Fri Nov 16, 2012 6:05 am

Seems like there's a lot of aliasing going on in this game (jaggies) no matter what AA settings I use. I hate to complain about something like this, but It's the only thing stopping me from becoming fully immersed in the game world. It is quite distracting to me, and I'd rather not play the game until it is improved. Anyone have AA working like it should??

Here is a screenshot of what I mean: http://www.digital-anarchy.com/imagehosting/147507480df6b8e9.jpg

Looks even worse in motion too...
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Camden Unglesbee
 
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Post » Thu Nov 15, 2012 9:13 pm

Get http://www.overclock.net/t/1296721/how-to-anti-aliasing-injection-methods and see what you can do with it. Post pics, too! I want to see if it's worth fiddling with for Dishonored! :biggrin: My copy unlocks much later :( so I can't test it out yet.

These are the settings some guy on Neogaf used, and his screenies look amazing:

Spoiler
/*-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1
#define USE_LUMASHARPEN 0 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM 0 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 1 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR 1
#define USE_TONEMAP 0
#define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_SEPIA 0
#define USE_VIGNETTE 0 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 1 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts.


/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/

#define SMAA_THRESHOLD 0.13 // (0.08-0.20) Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 16 // [0-98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 6 // [0-16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 30 // [0-100] Determines the percent of antialiasing to apply to corners.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.

/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#define HDRPower 1.40 //Strangely lowering this makes the image brighter
#define radius2 0.95 //Raising this seems to make the effect stronger and also brighter


/*-----------------------------------------------------------.
/ TECHNICOLOR settings /
'-----------------------------------------------------------*/
#define TechniAmount 0.11
#define TechniPower 2.8
#define redNegativeAmount 0.88
#define greenNegativeAmount 0.88
#define blueNegativeAmount 0.88

/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#define Vibrance 0.05 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
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Tinkerbells
 
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Post » Fri Nov 16, 2012 1:40 am

Funny you should mention SweetFx, because I'm already using it. I love what it does. Image looks less washed out, and colors pop. However, the SMAA seems to do nothing for the aliasing issue. (note the prison bars in the comparison GIF)

SweetFX - On Vs Off:

http://www.digital-anarchy.com/imagehosting/14750749dea15e96.gif
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Laura Tempel
 
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Post » Fri Nov 16, 2012 2:33 am

SweetFX - On Vs Off:

http://www.digital-anarchy.com/imagehosting/14750749dea15e96.gif

Weird, 'cause the images I saw on Neogaf looked pretty smooth. Maybe try messing directly with your settings on your actual graphics card. Have you tried disabling AA in-game and forcing it through your graphics card?

Edit: I've got to say, I'm not sure I'd want my Dishonored experience as dark as you've set it. There must be a reason for the palette (apart from the watercolour effect). The original seems a bit more dreamy? I like that. It seems to fit. I'll see what tweaks I can make come the time. Thanks for the screen! :)
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Chris Duncan
 
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Post » Fri Nov 16, 2012 6:40 am

Weird, 'cause the images I saw on Neogaf looked pretty smooth. Maybe try messing directly with your settings on your actual graphics card. Have you tried disabling AA in-game and forcing it through your graphics card?

Edit: I've got to say, I'm not sure I'd want my Dishonored experience as dark as you've set it. There must be a reason for the palette (apart from the watercolour effect). The original seems a bit more dreamy? I like that. It seems to fit. I'll see what tweaks I can make come the time. Thanks for the screen! :smile:

Yea, it's a personal preference thing. I prefer higher contrast/color saturation...though I might try to make it better with a few tweaks to the settings.

Also, I just tried forcing an insane amount of AA through RadeonPro with no change. Seems the settings aren't wokring at all...because even when I force VSync=off through the control panel, it remains on in game.
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Isabel Ruiz
 
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Post » Fri Nov 16, 2012 9:54 am

I'm not sure if there are any AA flags we can use for the game for now. But if you really want to get rid of Aliasing now, you can try to combine these

1. Downsampling
2. SMAA
3. Nvidia Driver Based FXAA

Combine all the three and I guarantee you will get rid of Aliasing, but ofcourse since FXAA is in there, you will get blurring a bit. But that shouldn't affect this game much because of the graphics style.

Downsampling is basically squishing down a resolution higher than your native monitor res. It creates a heavy AA effect that looks great. For example I have a 1920x1080 resolution monitor, but I play my games at 2560x1440 Downsampled resolution to get rid of most of the jaggies.

If its not enough I combine that with injected SMAA. If its still not enough I also add in Nvidia's Driver Based FXAA. Take note though that you cannot combine injected FXAA with injected SMAA, they will conflict, if you want FXAA with SMAA, you need to use Nvidia's FXAA.

But yeah that's what I do when there is are you available AA flags I can use on a game.
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Chenae Butler
 
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Post » Fri Nov 16, 2012 5:01 am

I just tried forcing an insane amount of AA through RadeonPro with no change. Seems the settings aren't wokring at all...because even when I force VSync=off through the control panel, it remains on in game.

What Cyborg said, but also switch the game online if it's off- on Steam. Alternate key bindings seem to be saved to the cloud, so maybe graphics settings are as well. Then try fiddling with your graphics card's settings again.

That's my last contribution. Can't think of anything else that would solve the problem.
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RUby DIaz
 
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Post » Thu Nov 15, 2012 8:48 pm

Can't think of anything else that would solve the problem.

I found something else!

Try switching AA off from the .ini and then playing around with your graphics card. Here's the syntax.

iType_AntiAlias=0 //DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2

Don't forget to make a copy of the .ini in case you mess something up.
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Chantel Hopkin
 
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Post » Fri Nov 16, 2012 9:11 am

What ini are you talking about ? Name ? Folder ?

I found that setting in MyDocuments\MyGames\Dishonored\DishonoredGame\Config\DishonoredEngine.ini.

Is that the one you are referring to ?
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joannARRGH
 
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Post » Fri Nov 16, 2012 6:33 am

What ini are you talking about ? Name ? Folder ?

I found that setting in MyDocuments\MyGames\Dishonored\DishonoredGame\Config\DishonoredEngine.ini.

Is that the one you are referring to ?

Yep. You just have to use "0" instead of "1" or "2", and then force whatever you want from your external graphics settings.
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Jason Wolf
 
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Post » Thu Nov 15, 2012 10:06 pm

Apparently, SGSSAA is the way to go, if you're going to fiddle with AA externally. Not http://www.abload.de/img/dishonored2012-10-0928uox2.jpg at http://www.abload.de/img/dishonored2012-10-091nhrgp.jpg.
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Del Arte
 
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Post » Thu Nov 15, 2012 8:02 pm

Apparently, SGSSAA is the way to go, if you're going to fiddle with AA externally. Not http://www.abload.de/img/dishonored2012-10-0928uox2.jpg at http://www.abload.de/img/dishonored2012-10-091nhrgp.jpg.

SGSSAA is boss, I use it everytime I have the proper AA flags to use. Much better than my solution up there ofcourse. My solution I posted up there is only recommended when there's absolutely no way to force "real" AA solutions.
If you are going to use SGSSAA though just make sure you have the horsepower, its very demanding. But It shouldn't be that much demanding in this game as its not really that graphically demanding to begin with.

But what's the flag for that, was it 0x000000C1, 0x00000045 or something else?
Also in those screenshots is there negative LOD bias?
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matt oneil
 
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Post » Fri Nov 16, 2012 1:33 am

Edit: http://www.abload.de/img/untitled-1x8c3a.jpg for those screenshots.


It shouldn't be that much demanding in this game as its not really that graphically demanding to begin with.

That's my guess, too.

what's the flag for that, was it 0x000000C1, 0x00000045 or something else?

0x00001241 for MSAA/TrSSAA
0x000012ะก1 for SGSSAA; OGSSAA
0x000112C1 for OGSSAA+MSAA

Also in those screenshots is there negative LOD bias?

They're not my screenshots. LOD wasn't mentioned, so I can't say.
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Alyesha Neufeld
 
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Post » Fri Nov 16, 2012 8:58 am

I went the opposite way and edited the above mentioned config file's MaxMultisamples to a value of 2 vs the default 1 when MLAA is selected in game. It looks better than the pic you showed with a mere GTS 250 1GB and 1600x900 res. When I get my 660 Ti in a few days I'll probably be running it at 4 samples @ 1080p.

I've also tweaked that file to change MaxAnisotropy to 16, AmbientOcclusion to True, and DetailMode to 4, and it looks WAY better than just max in-game settings.
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Alexandra walker
 
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Post » Fri Nov 16, 2012 8:45 am

[snip]

Pics please. :)
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Stephy Beck
 
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Post » Fri Nov 16, 2012 1:24 am

Here
http://forums.steampowered.com/forums/showthread.php?t=2964837&page=5

Look for posts from user "Jim2point0". His Inspector settings are great. He also injects SweetFX that sharpens the image and makes the colors deeper I guess. He posted some screenshots of the result and I loved them so now I'm using his settings lol.

If I'm remembering correctly I think for AA he's forcing 4x MSAA + TRSSAA + 4x SGSSAA. Also forcing a negative LOD Bias of -1.000
The Flag used is 0x000000C1. For SweetFX settings, he posted that on there.
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Mari martnez Martinez
 
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Post » Fri Nov 16, 2012 7:43 am

Also used nVidia inspector tweaks + Sweet FX + FOV tweaks + ini tweaks... Game looks great...

http://imageshack.us/a/img690/8167/dishonored2012101209211.png
http://imageshack.us/a/img825/5903/dishonored2012101210190.png
http://imageshack.us/a/img692/8972/dishonored2012101210101h.png
http://imageshack.us/a/img100/8186/dishonored2012101212040.png
http://imageshack.us/a/img826/7408/dishonored2012101209512.png
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Leah
 
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Post » Fri Nov 16, 2012 3:46 am

Here
http://forums.steampowered.com/forums/showthread.php?t=2964837&page=5

Thanks. Looks good!

[snip]

Pretty cool colour/contrast scheme. Only problem is that it now really does look like a cartoon. :biggrin:

I just upped all of the possible values to max and then did SGSSAA on Max, too. Aliasing is almost gone. It still peaks through now and then, but it's much better now.

I can't bring myself to alter the default contrast/colour scheme, though. It looks bloody good.
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Chelsea Head
 
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