Armor:
- Air Stomp (Perform a powerful downwards attack when in the air)
2ed- No damage suffered from falling long distances
3ed- Faster recovery after Air Stomp attacks
- Proximity Alarm (Automatic warning when an enemy is nearby)
2ed- Increased warning frequency when an enemy is nearby
3ed- Maximum warning frequency when an enemy is nearby
- Armor Enhance (Reduces drain speed of energy in Armor mode)
2ed- Increases movement speed in armor mode
3ed- Protects against the Nanosuit Jammer bonus
- Threat Tracer (Highlights incoming bullet paths)
2ed- Highlights incoming grenades
3ed- Highlights nearby explosives
- Nano Recharge (Faster health recharge)
2ed- Faster suit energy recharge
3ed- Shorter delay before health starts "recharging"(what the game says)
- Detonation Delay (Delays the detonation of nearby enemy grenades)
2ed- Delays the detonation of enemy explosives
3ed- Provides an automatic defense against missile attacks
- Energy Transfer (Restores 50% energy with each kill)
2ed- Restores additional Nanosuit energy with each kill
3ed- Restores full Nanosuit energy with each kill
Stealth:
- Stealth Endurance (Faster transition in and out of stealth)
2ed- No shadow cast in Stealth mode
3ed- Reduces energy drain in Stealth mode
- Covert Ops (Suppresses the sound of footsteps)
2ed- Provides protection from the Ceph Airstrike bonus
3ed- Enemy footsteps are louder within range
- Cloak Tracker (Identifies when enemies enter Stealth mode nearby)
2ed- Increases the visibility of cloaked enemies
3ed- Maximum visibility of cloaked enemies
- Jammer (Scrambles the radar of enemies within a 10m range)
2ed- Provides protection against enemy Radar Jammer attacks
3ed- Scrambles the radar of enemies within an increased range
- Blind Spot (Provides protection from the Maximum Radar bonus)
2ed- Provides protection from enemy tagging
3ed- Become less visible to enemies in Nano Vision
- Tracker (Highlights the footsteps of nearby enemies)
2ed- Highlights enemy routs with direction
3ed- Highlights enemy routes with increased frequency
- Visor Enhance (Highlights enemies through weapon scopes)
2ed- Provides protection against flash bang grenades
3ed- Reduces energy cost of Nano Vision
Power:
- Side Pack (Allows an additional magazine of primary ammunition to be carried)
2ed- Allows an additional grenade or explosive to be carried
3ed- Allows additional attachment ammunition to be carried
- Weapon Pro (Faster weapon reloading)
2ed- Faster aiming down sights
3ed- Faster switching between weapons
- Aim Enhance (Decreases weapon recoil when aiming down sights)
2ed- Reduces aim shake from explosions
3ed- Increases mobility when aiming down sights
- Loadout Pro (Allows a primary weapon to be carried in place of a secondary)
2ed- Removes the weight penalty from weapon attachments
3ed- Increases mobility speed when carrying heavy weapons
- Rapid Fire (Faster fire rate on primary weapons)
2ed- Faster fire rate on secondary weapons
3ed- Faster fire rate on mounted weapons(I don't know if it is referring to HMG or weapon attachments)
- Point Fire Enhance (Reduces the spread of primary weapons when firing from the hip)
2ed- Reduces the spread of secondary weapons when shooting from the hip
3ed- Reduces the spread of mounted weapons when shooting from the hip
- Mobility Enhance (Reduces energy drain from sprinting and jumping)
2ed- Increases ledge grab speed
3ed- Faster firing after sprinting
- Retriever (Automatically collect dog tags from fallen enemies)
2ed- Support Bonuses require one less Dog Tag to activate
3ed- Support Bonuses remain active "for" longer