All the Destruction is weak vs ... arguments have the same f

Post » Sat May 12, 2012 3:58 am

Imo, destruction should be used to supplement other weapons. Fireball enemies as you're closing in, then whip out a sword and hack away while your magicka regens.
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Lyd
 
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Post » Fri May 11, 2012 9:30 pm

I am trying to save us high level mages from getting frustrated. Communicating facts to you is impossible, so I`m trying to save us the effort.

You haven't attempted to communicate anything except to tell people not to participate in the thread. That's pretty much trolling I think.

You seem to be focusing on the numbers. I'm not arguing against the fact that destruction magic, by the numbers, is weaker than other damage types. I'm saying that it's still perfectly viable in the hands of the right player. Destruction magic has many, non-numerically tangible benefits (and disadvantages) that need to be taken in to account when people start talking about imbalances. Primarily range and spell effects.

I'll try an anology: magic is like a rifle, you can hit someone with it and hurt/kill them but it's a lot more effective if you use it to shoot someone with it. Seems a lot of destruction users are trying to use their, "rifle" to bludgeon monsters to death. To make it compare with the melee skills in Skyrim it would have to be like using a bomb or something.
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Wanda Maximoff
 
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Post » Fri May 11, 2012 11:47 pm

Yep, the math that states that you are dead whether you are damaged 1 point over your max health or 1000 pts over your max.

Funny how I am playing a pure mage focusing mostly on destruction with no trouble, but I'd have problems playing a warrior because I just do not get into that type of play.

You keep barking the same thing like a broken a record; but if you cannot do enough damage to even accumulate anywhere near max health your point is as pointless as a door to door salesman. :laugh:

You haven't attempted to communicate anything except to tell people not to participate in the thread. That's pretty much trolling I think.

You seem to be focusing on the numbers. I'm not arguing against the fact that destruction magic, by the numbers, is weaker than other damage types. I'm saying that it's still perfectly viable in the hands of the right player. Destruction magic has many, non-numerically tangible benefits (and disadvantages) that need to be taken in to account when people start talking about imbalances. Primarily range and spell effects.

I'll try an anology: magic is like a rifle, you can hit someone with it and hurt/kill them but it's a lot more effective if you use it to shoot someone with it. Seems a lot of destruction users are trying to use their, "rifle" to bludgeon monsters to death. To make it compare with the melee skills in Skyrim it would have to be like using a bomb or something.

and pray tell, how do you "shoot" this rifle ? :flamethrower:
being vague doesn't make a point.
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Sara Lee
 
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Post » Fri May 11, 2012 9:55 pm

Smithing and/or enchanting cannont increase the damage of destruction spells. They can dramatically increase the damage output of weapons, however.

Umm....... you may want to look again.

Middle tree... "Skill enchantments on armor are 25% stronger." Also, "Health, Magicka, and Stamina enchantments on armor are 25% stronger."

The first boosts Destruction skill. The second gives you more magicka, thus allowing you to cast stronger spells. Neither of them is related to weapons except for the first, assuming you put it on weapon skills rather than destruction (same result, though, to all intents and purposes.) I suppose you could also argue for the second for power attacks, but that's more restricted than boosting general magicka pool, after all.

Anyway, I'm busy playing... so have fun, everyone!
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Lady Shocka
 
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Post » Sat May 12, 2012 9:48 am

Destruction does scale its damage, just in a very different, non-intuitive way. I do agree that it would be nice to have magic skill assist in the scaling though but only so as to allow more versatile spell casting to remain viable.

I guess it's more akin to as a warrior your damage jumps up when you get a better weapon. That is the same as when a destruction destruction mage gets a better spell. Do you ever go back to that old weapon? No, because it's weaker. Same thing with the destruction spells. If the spells scaled the older spells would still be weaker than the new ones so magic damage scaling with skill wouldn't solve anything. If Beth decided to allow the older spells to scale up better than the new ones then no one would use the new ones. The best compromise would be to allow say the flame spell to scale up to be stronger but not as strong as say firestorm.

What does that even mean? Either it scales in damage or it doesn't. I agree that the sword anology is flawed, but I also agree with a lot of the points made by the "destruction is weak" team. I think you're missing the idea that each elemental area of destruction has only one high-leveled spell, all of which cost way too much magicka to realistically be used in a fight. People are complaining about the lack of scaling because there is also a lack of upgradable spells. I'm just speaking for myself, but I'd be satisfied if we just got one of the two options (higher level spells OR scaling). The advantage of mages is that they are usually "glass cannons." The current system equates mages to glass bb guns once they reach a high level
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Ana Torrecilla Cabeza
 
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Post » Sat May 12, 2012 2:39 am

Umm....... you may want to look again.

Middle tree... "Skill enchantments on armor are 25% stronger." Also, "Health, Magicka, and Stamina enchantments on armor are 25% stronger."

The first boosts Destruction skill. The second gives you more magicka, thus allowing you to cast stronger spells. Neither of them is related to weapons except for the first, assuming you put it on weapon skills rather than destruction (same result, though, to all intents and purposes.) I suppose you could also argue for the second for power attacks, but that's more restricted than boosting general magicka pool, after all.

Anyway, I'm busy playing... so have fun, everyone!
Boosting destruction DOESNT INCREASE DAMAGE. Ffs what don't you understand about "spell damage doesnt scale"

Like we're talking to a brick wall
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Lew.p
 
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Post » Fri May 11, 2012 9:56 pm

OP, in your entire post you made no valid points.

You didn't understand my point, fair enough.

Destruction gets compared unfairly in terms of being a viable play style against other methods due to both the higher damage (by the numbers) of melee weapons as well as the other skills used to compliment it.

Super short version: Destruction magic requires more thought to use well than smashing faces with melee weapons.
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April
 
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Post » Sat May 12, 2012 10:31 am

Umm....... you may want to look again.

Middle tree... "Skill enchantments on armor are 25% stronger." Also, "Health, Magicka, and Stamina enchantments on armor are 25% stronger."

The first boosts Destruction skill. The second gives you more magicka, thus allowing you to cast stronger spells. Neither of them is related to weapons except for the first, assuming you put it on weapon skills rather than destruction (same result, though, to all intents and purposes.) I suppose you could also argue for the second for power attacks, but that's more restricted than boosting general magicka pool, after all.

Anyway, I'm busy playing... so have fun, everyone!

Are you sure you're playing a mage? have you seen what the enchantment actually does? :flamethrower:
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Katie Samuel
 
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Post » Fri May 11, 2012 6:18 pm

in order to be a valid warrior, you should have to level 2 handed, 1 handed, and archery.

That's your logic at play, guys.

Also, there shouldn't be damage enchantments on gear, because you should have to "use your brain" and "not use just one skill"

You logic at play again, guys.


Are you sure you're playing a mage? have you seen what the enchantment actually does?
:P I'm not sure if you noticed, but the only people who are saying "destruction is OP, l2p" are level 25 mages on adept difficulty trying to teach high level mages how to play.
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Nicole M
 
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Post » Fri May 11, 2012 7:43 pm

What does that even mean? Either it scales in damage or it doesn't. I agree that the sword anology is flawed, but I also agree with a lot of the points made by the "destruction is weak" team. I think you're missing the idea that each elemental area of destruction has only one high-leveled spell, all of which cost way too much magicka to realistically be used in a fight. People are complaining about the lack of scaling because there is also a lack of upgradable spells. I'm just speaking for myself, but I'd be satisfied if we just got one of the two options (higher level spells OR scaling). The advantage of mages is that they are usually "glass cannons." The current system equates mages to glass bb guns once they reach a high level

You answered your own question actually. :) Destruction doesn't scale by the destruction SKILL itself (not directly) but in the fact that it lets you use those higher level spells more efficiently. Now I'm not saying it's the best system, and more choices would be better. You do have to prepare for a fight better with destruction magic than a melee weapon.

I also hold on to the notion that it could very well be a bug that damage doesn't scale though not too likely. I hope it'll be moddable so as to allow some of the lower level spells to be viable in combat without eclipsing the strong spells completely.
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Sudah mati ini Keparat
 
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Post » Fri May 11, 2012 11:18 pm

I don't understand threads like this.

Magic and archery let you kite mobs. It may take a couple of minutes to beat that really nasty monster, but you can always find a way to use range and terrain to your advantage. As a mage or archer, I have never had to walk away from an encounter saying "I can't do this until I'm stronger."

As melee, sometimes you have to do that.

From a design perspective, melee should always be a lot stronger than any ranged attack in a single player game. No one else is there tanking the mob for you as they would be in multiplayer; you have to be able to stand toe to toe to win the fight. Ranged attackers never have to do that.

Is there seriously anyone here who found they just can't beat the mob they're trying to beat using ranged attacks? The answer to that question should be no. And because it's no, what's the problem? You run, you strafe, you ranged attack, you recharge mana, you use whirlwind sprint to get more range if they get too close. These are pretty basic RPG skills.
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Iain Lamb
 
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Post » Fri May 11, 2012 11:21 pm

were not saying melee shouldn't be stronger.
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Heather M
 
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Post » Sat May 12, 2012 3:44 am

The way I see it is that they don't scale because there are different versions of the spells you must buy.

Why should a weak version of a spell become more powerful just because you got better at casting it? Go get a Master version instead of continuing to use your Apprentice version.
Yet, a Warrior's sword doesn't need to be constantly replaced: He does far more damage with an Iron Sword at max 1-handed skill than at low levels. Bigger swords are just sweetener.

Also, there aren't higher-level versions of "the same spell". Fireball, Firebolt, and flames all work differently from each other: You cannot cast Fireball like a short-range flamethrower, nor can you use it to surgically blast opponents in melee with your meat-shield of choice.

The biggest problem is the devs keeps getting the Damage/Magicka Cost/Skill relationship backward: I'd much rather be able to cast stronger spells than weaksauce spells forever at higher levels, especially since Skyrim offers so many ways to improve the amount of magicka available to you: You have all the mana in the world, but nothing to spend it on :(.
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Chloe Mayo
 
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Post » Sat May 12, 2012 7:05 am

I'm closing this thread and we are ALL taking a break from this rather pointless argument for a while. Do not start another thread, parody thread or whatever.

I am re-opening this topic after some discussion, but keep it civil - these series have threads have engendered a dozen reports tonight, which I do not find amusing. If you think the topic is not interesting, then don't post. If I get more reports on claims of trolling or rudeness or whatever, I will shut it down, okay?

Re-opening bump.
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Shianne Donato
 
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Post » Sat May 12, 2012 8:28 am

TL,DR: Destruction magic is just as viable as a one handed; you just have to use alteration in place of heavy armor and restoration in place of blocking otherwise your comparison is flawed.


What does this have to do with Destro not scaling half as good as Melee? Survivability s not the issue.
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Izzy Coleman
 
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Post » Sat May 12, 2012 3:02 am

destruction just needs enchants for damage imo. boots with mana regen, robes with damage bonus hat with spells cost less magika
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Riky Carrasco
 
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