To all the PURE mages

Post » Wed May 16, 2012 2:38 am

Hey, just wondering, what spell combo do you pure mages use ? My spell combo is usually Flames + Healing, I haven't really gotten a good spell until now, got the fireball spell but it's yet to be tested.
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Trevor Bostwick
 
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Post » Wed May 16, 2012 11:24 am

Hey, just wondering, what spell combo do you pure mages use ? My spell combo is usually Flames + Healing, I haven't really gotten a good spell until now, got the fireball spell but it's yet to be tested.

Fire Trap, Fire Atronach, Ancestor Fire (when up), 2 handed Firebolts, and if it gets closer 2 handed Flames. Oh and Lydia has a 2 hander with a flame enchant.

Edit: I forgot Oakskin
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Carys
 
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Post » Wed May 16, 2012 6:55 am

Early on, it's firebolt x 2. Most damage, best efficiency, stagger.

With summons.
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RUby DIaz
 
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Post » Wed May 16, 2012 2:17 am

Fear/frenzy + some destruction fire/lighting spells and healing with restoration.
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Peter P Canning
 
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Post » Wed May 16, 2012 3:39 am

I usually cast Oakflesh, then Conjure familiar to set me up for battle. Then I dual cast either frost, shock or flames.
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Allison Sizemore
 
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Post » Wed May 16, 2012 4:51 am

I usually cast Oakflesh, then Conjure familiar to set me up for battle. Then I dual cast either frost, shock or flames.

I always forget to use Oakflesh, silly me....
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Farrah Lee
 
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Post » Wed May 16, 2012 7:06 am

Early on, it's firebolt x 2. Most damage, best efficiency, stagger.

With summons.

This is not true the DualCasting Damage Bonus is 2.2 while the DualCasting Magika Penalty is 2.8

so you get 220% damage for costing 280% magika -> its a very bad idea to use Dual Casting Destruction as all it does is drain your magika faster with very little benefit over just casting the spell x 2.

I have fixed this problem locally with a small mod but in general unmodded DualCasting Destruction is a complete waste of magika.
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Kathryn Medows
 
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Post » Wed May 16, 2012 1:25 am

This is not true the DualCasting Damage Bonus is 2.2 while the DualCasting Magika Penalty is 2.8

so you get 220% damage for costing 280% magika -> its a very bad idea to use Dual Casting Destruction as all it does is drain your magika faster with very little benefit over just casting the spell x 2.

I have fixed this problem locally with a small mod but in general unmodded DualCasting Destruction is a complete waste of magika.

The reason why people still dual cast is because of stagger. If you get a warrior charging your balls off that stagger effect is worth the extra mana cost many times. Without stagger I agree, useless.
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GPMG
 
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Post » Wed May 16, 2012 12:26 am

This is not true the DualCasting Damage Bonus is 2.2 while the DualCasting Magika Penalty is 2.8

so you get 220% damage for costing 280% magika -> its a very bad idea to use Dual Casting Destruction as all it does is drain your magika faster with very little benefit over just casting the spell x 2.

I have fixed this problem locally with a small mod but in general unmodded DualCasting Destruction is a complete waste of magika.

And here we have someone trying to fix "opinion".
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:)Colleenn
 
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Post » Wed May 16, 2012 12:26 am

magic destruction damage in general is just bad
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rae.x
 
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Post » Wed May 16, 2012 10:54 am

I use Alteration, Conjuration and Illusion spells to manipulate enemies and turn to a bow for ranged damage because destruction is rather subpar in this game.
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Dagan Wilkin
 
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Post » Tue May 15, 2012 9:44 pm

This is not true the DualCasting Damage Bonus is 2.2 while the DualCasting Magika Penalty is 2.8so you get 220% damage for costing 280% magika -> its a very bad idea to use Dual Casting Destruction as all it does is drain your magika faster with very little benefit over just casting the spell x 2.I have fixed this problem locally with a small mod but in general unmodded DualCasting Destruction is a complete waste of magika.


The reason why people still dual cast is because of stagger. If you get a warrior charging your balls off that stagger effect is worth the extra mana cost many times. Without stagger I agree, useless.

Sort of both of these; I'll dualcast the first firebolt for the stagger and then switch to single fire until they recover, rinse repeat.

As for my "rotation" I'll conjure my Atronach in the school of choice, cast appropriate skin armour, and toss out a Frenzy/Fear before tossing out the damaging spells. Runes loose their effectiveness early and are Magicka intensive so I just skip them in favor of the bolts.
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Adriana Lenzo
 
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Post » Wed May 16, 2012 3:56 am

I do flames+firebolt for sustain ... flames debuff target that gets hit by fireball after for extra damage. Two firebolts/ice spikes against melee when I need burst. Two lightning bolts against mages till they run out of magic.
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N3T4
 
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Post » Tue May 15, 2012 10:02 pm

frost + frost

and healing+healing
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Teghan Harris
 
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Post » Wed May 16, 2012 12:12 am

There's no such thing as spell combinations.

The only real way to play a pure mage is dualcasting the same spell. Once you get the Impact talent and reach a sufficiently high level, it's also the only real way to even survive (excluding pet tanks).
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Danny Blight
 
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Post » Tue May 15, 2012 11:49 pm

I even cast oakflesh with my spell-assassin build.
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Heather Kush
 
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Post » Wed May 16, 2012 5:45 am

I believe fire damage works best against most targets in Skyrim. You might have to switch elements for a dragon or a mage.
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Lil Miss
 
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Post » Wed May 16, 2012 3:01 am

I use a range of conjuration, destruction and alteration spells
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liz barnes
 
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Post » Wed May 16, 2012 6:47 am

I do flames+firebolt for sustain ... flames debuff target that gets hit by fireball after for extra damage. Two firebolts/ice spikes against melee when I need burst. Two lightning bolts against mages till they run out of magic.

This is not what "extra damage" means. It's poorly worded, I know.

Flames applies a damage-over-time effect onto targets that it hits. This effect does not stack, and is refreshed with every tick. Basically, it does nothing until the flames spell expires. Once you stop casting, the target will take minor damage over time.

Firebolt works in a similar way, only since it's not channeled, you're guaranteed some DoT ticks. The DoT doesn't stack though, so chaincasting firebolt will overwrite the previous one's DoT.

Basically it doesn't increase the damage that the target takes, but applies a non-stacking DoT after the spell hits.
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Angela Woods
 
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Post » Wed May 16, 2012 6:59 am

My level 5 pure mage loves to toss those firebolts around with a heal spell ready in the other hand.
Tried using ward but it eats too much mana up for me at the moment.
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Sophie Louise Edge
 
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Post » Wed May 16, 2012 12:28 am

double chain-lightning ftw!
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katsomaya Sanchez
 
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Post » Wed May 16, 2012 10:01 am

This is not true the DualCasting Damage Bonus is 2.2 while the DualCasting Magika Penalty is 2.8

so you get 220% damage for costing 280% magika -> its a very bad idea to use Dual Casting Destruction as all it does is drain your magika faster with very little benefit over just casting the spell x 2.

I have fixed this problem locally with a small mod but in general unmodded DualCasting Destruction is a complete waste of magika.

Dualcasting stuns the target for ~2sec. That alone makes dualcasting essential, if not overpowered.
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Your Mum
 
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Post » Wed May 16, 2012 6:30 am

Just in case anyone was not aware if you time your mouse buttons correctly you can throw two Firebolts, one from each hand, at the same time. You don't have to alternate and it's a clean double on the damage with identical efficiency. Since Stagger doesn't work when they're in the animation already I alternate between a dual cast and throwing two Firebolts at the same time. Slightly less damage, more efficient. Of course that's before 30 or so when Destruction is actually good.

Until Destruction can be fixed with a mod I would avoid leveling past 30, 40 at the very most. Just IMHO.
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Holli Dillon
 
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Post » Tue May 15, 2012 10:36 pm

Dualcasting stuns the target for ~2sec. That alone makes dualcasting essential, if not overpowered.
Dual casting also drains your magicka faster, because it costs 40% more, but does only 25% more damage.
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Nomee
 
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Post » Wed May 16, 2012 10:26 am

Until Destruction can be fixed with a mod I would avoid leveling past 30, 40 at the very most. Just IMHO.

Playing a pure mage on Master difficulty and ripping through the content with destruction/conjuration as my only damage sources.

What exactly needs fixing about it? Except maybe nerfing Impact. Wow, that perk is retardedly strong...
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how solid
 
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