I'm tweaking an armor mod that adds transparency effects, but have noticed that the color of the cuirass does not match the boots, gloves or helmet. The diffuse textures all seem to be the exact same color though (the color in-game matches the edited cuirass rather than the unedited boots/gloves/helmet.) I know that environment mapping can have a lot of influence on the apparent color of textures, so I'm guessing that's what makes the boots, gloves and helm lighter. Anyone know if adding that NiAlphaProperty (I'm guessing that's how transparency effects are added) prevents environment mapping?