Alternate beginnings plugin please?

Post » Wed Oct 24, 2012 2:34 am

I was checking out an alternate beginning mod and it was pretty well done. It even allowed you to stumble upon the main quest by going toward Helgen and seeing Alduin fly way from it. It would be an easily implemented and interesting plugin, smaller than Hearthfire and fun for role players, giving us interesting starting points and backgrounds. Maybe even some fun racial backgrounds.

Bethesda my mang, whatchoo think? For those of us who can't mod.
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Adrian Morales
 
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Post » Wed Oct 24, 2012 3:27 am

It's a good mod but there's a lot more worthy mods that should be made into an official plugin before Alternate Start.
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Richard
 
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Post » Tue Oct 23, 2012 6:02 pm

I want the killcam adjustable meter, so I can turn that [censored] up to the max! Or at least highe then what it is. like 65 percent. Max would be too much.
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Stephanie Nieves
 
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Post » Wed Oct 24, 2012 4:38 am

It's a good mod but there's a lot more worthy mods that should be made into an official plugin before Alternate Start.

I like it and have latched onto it because it looks so simple to implement. Some new dialogue and different starting locations, some appropriate starting clothes and equipment, maybe own a house in one of the holds. It just seems so easy to add in.
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CHangohh BOyy
 
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Post » Wed Oct 24, 2012 5:34 am

It would be so cool to start the game with a built in history of your choosing. You are already a member of a guild, you are a Vigilant of Stendar, you are already a vampire or werewolf, you already have a home somewhere to return to or start in, etc.

As of now when I start a new character I really can't begin a roleplay until after i've gotten out of Helgen and found/bought/stolen a proper set of clothes or items for my character, which is bogus.
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Gavin boyce
 
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Post » Tue Oct 23, 2012 11:37 pm

Alternate starts have never been a feature of any Bethesda game and I doubt they will be a feature in any future Bethesda game. But, that said, I would welcome it if they decided to do it. The two main alternate start mods currently available, Arthmoor's "Live Another Life" and Syclonix's "Random Alternate Start," are very well done and would be a great addition to any Bethesda game.
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Nicholas
 
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Post » Wed Oct 24, 2012 7:40 am

I know right? And it's so easy to do, they wouldn't even have to write that much around the main quest. Just make it possible to find and start the main quest near Helgen or hear about the attack on Helgen and investigate or something.

I doubt it would eve be a main feature too but as an add on? Hell yeah. I'd buy that for a dollar, or five.
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Nice one
 
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Post » Wed Oct 24, 2012 12:21 am

I get that the prisoner thing is "tradition," but yknow what, maybe it's a [censored] tradition.

Yep, I said it. I'm a heretic. :P

But every single title, people make an alternate beginning mod. Why? Because the people that play these types of games don't want a backstory; they wanna make their own. Hell, I'm sure many TES fans were livid over the backstories that the Lone Wanderer and the Courier got in both Fallout titles.

And that's the issue: a prisoner? That's a pretty big backstory. I mean sure they don't expand on it, but they force you to justify your arrest, which for Paladins or white knights? ....Yeah, sort of an issue.
Skyrim handled it the best in that you're literally arrested for nothing more than crossing the border during a civil war battle, so it's easy to say your white knight was simply at the wrong place at the wrong time, but I think continuing this trope has a tendency to get in the way of roleplay.

Many of the alternate beginning plug-ins seem to allow for customization regarding your starting location, wealth and equipment. Perhaps adopting some of these ideas in future games would be a welcomed change.
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flora
 
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Post » Tue Oct 23, 2012 7:58 pm

Just enjoy it on PC, they'll never make it an official plugin.
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Chrissie Pillinger
 
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Post » Wed Oct 24, 2012 8:00 am

I get that the prisoner thing is "tradition," but yknow what, maybe it's a [censored] tradition.

Yep, I said it. I'm a heretic. :tongue:

But every single title, people make an alternate beginning mod. Why? Because the people that play these types of games don't want a backstory; they wanna make their own. Hell, I'm sure many TES fans were livid over the backstories that the Lone Wanderer and the Courier got in both Fallout titles.

And that's the issue: a prisoner? That's a pretty big backstory. I mean sure they don't expand on it, but they force you to justify your arrest, which for Paladins or white knights? ....Yeah, sort of an issue.
Skyrim handled it the best in that you're literally arrested for nothing more than crossing the border during a civil war battle, so it's easy to say your white knight was simply at the wrong place at the wrong time, but I think continuing this trope has a tendency to get in the way of roleplay.

Many of the alternate beginning plug-ins seem to allow for customization regarding your starting location, wealth and equipment. Perhaps adopting some of these ideas in future games would be a welcomed change.

My favorite parts in Fallout and Elder Scrolls games are when they give you little dialogue choices that give your character some personal history based on your choice. Like when Serana asks you about your family and depending on if your married your wife/husband. It's kind of neat and makes you feel like you live in the world.
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Casey
 
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