An alternative approach to constructing this game

Post » Sun Jun 30, 2013 7:35 am

maybe this deserves a whole new thread ^^ done

Started this thread so as not to draw another thread in the wrong direction

based on a post Drexill referring to one of mine:

not so much a bullet ... more a machine gun - that's how game making works

It may already be too late but I would hope that they can feel able to use their progress to date as a practice effort and go back to stage one on the overall structure. What I am suggesting is different in many ways from the stuff released to date - but it uses the much of the announced structure- hopefully in a constructive way

- bring in lore-makers and artists who worked on the previous ES games as consultants or devs as appropriate

restart

- simply start with a couple of the Provinces that have been covered in ES plus Cyrodiil ... keeping Sumerset as the bogeyman that is coming and so set the 2 chosen provinces up as trying to jump the gun before the Altmer arrive

Altmer

- the Altmer could be used as NPC raiding parties, scouts etc into all Provinces including Cyrodiil, and later on Altmer might become playable - see below for Playable races structure

Cyrodiil

- include Cyrodillian garrisons that defend their forts, cities which are capturable

- if an occupying army withdraws all its fighters from a Cyrodillian city or town the place reverts to Cyrodillian

Native or Merc Adventurer

- allow players to either adopt the starting realms as natives (able to join the army of their native Province) or to adventure as mercenaries of different races (able to join a mercenary company that is hiring itself out to that Province) - giving different perspectives to each - think the International Brigade, Swiss or German Mercenary Companies in the Middle Ages. There are books that mention this in game

Player character creation - more

- give players a fixed number of avatars that they can create and have them designate one as their principal character with the rest to operate only as Mercs able to join Merc companies but not a native army = different info available and different way of operating

adding Provinces

- as each Province is realised it can be added as appropriate as an expansion

Alliances

- once there are 4 player Provinces in operation allow alliances between Provinces. Max 2 Provs in alliance. But it is the players who get to decide if they ally or break an alliance. Max 2 Provinces in each Alliance

Province Power Structure

- Make the highest player rank Strategos / Hortator of their race and Province - answerable to a GM or NPC Court and Sovereign - and give that player the ability to decide on Alliances

- Guilds etc get to influence who gets to that rank just as players in each Guild get to influence who leads their Guild

A little series of thoughts that might avoid a lot of the inevitable pitfalls

your thoughts pls ladies and gentlemen of the forum

However, I shall dream on ^^

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jessica robson
 
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Post » Sun Jun 30, 2013 3:08 am

Are you actually suggesting that -with only a year till release- they should throw away five years of work and start over?

So, you'd prefer to see ESO released in 2019 instead? On the next-next generation of consoles?

Duke Nukem Forever ring a bell? Daikatana?

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Brian Newman
 
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Post » Sun Jun 30, 2013 12:39 am

Simply by far too much change. tbh I don't get the concept behind it, but anyway: They will never change their gamedesign that much.
So for me the discussion is completely senseless. Sorry.
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Inol Wakhid
 
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Post » Sun Jun 30, 2013 6:40 am

I disagree with this. Granted i started with Morrowind, To me, Morrowind through Skyrim felt very similar in how they played, it was only the new features that changed how it played.

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Pete Schmitzer
 
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Post » Sun Jun 30, 2013 3:02 am

Agreed. It's the little things that make the differences.

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Tiffany Carter
 
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