It feels like a fresh breathe of air for me in this game.
This game really feels like the developers designed the melee combat first then hastily added in magic afterwards.
I think they planned on having that dual cast perk stretch across all different types of spells, so that you could cast a Fury-Blizzard, for example. Then they got pumped up about shouts and realized how difficult spell-mixing in a balanced fashion can be, so we ended up with a stunted magic system.