Ambushing in Cyrodil

Post » Tue Jun 25, 2013 2:01 am

I was talking to my buddies about forming an ambushing raid team in Cyrodil. Do you guys know if Cyrodil is truly large enough to hide out 4 or 5 players long enough (say 10 minutes) to ambush another faction's troops? While raiding the main castle sounds fun wars are often won and lost 5 people at a time way off the beaten path. I'm picturing sitting in a bush over a road then then killboxing a group of enemy soldiers for their loot. It's one thing to expect huge battles or 1 on 1 fights ... It's another thing to have 5 people spawn atronachs on you all at once followed by a rain of arrows from my squad. I'm thinking a TESO meets Inglorious B*stards.
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Romy Welsch
 
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Post » Mon Jun 24, 2013 9:29 pm

Yeah dude, the zone is gonna be massive. Larger than a few of the normal non PvP zones combined atleast.

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April D. F
 
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Post » Tue Jun 25, 2013 2:46 am

Cyrodiil is huge..the bushes are probably normal sized though..plus you can't loot them..plus it won't really win a war more than ruin some unlucky guy's day..but whatever floats your boat :tops:
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Kelvin Diaz
 
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Post » Tue Jun 25, 2013 7:04 am

Good to know. Thanks.

Re: loot

Are you saying we can't loot dead enemy soldiers? I hope not. I was planning on always bringing only my 2nd best suit of armor into Cyrodil just in case I were to get killed. Wouldn't want to lose that armor I just spent a week building to some rouge like myself!
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Tarka
 
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Post » Tue Jun 25, 2013 4:12 am

I highly doubt they would allow us to loot other players.

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Shelby Huffman
 
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Post » Tue Jun 25, 2013 3:28 am

Nope..can't loot enemies unfortunately
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Lizs
 
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Post » Tue Jun 25, 2013 12:23 pm

Cryodiil is as large as 9 standard sized zones, which are roughly 3x3 km. If you detract some areas for rough edges, oceans, jagged borders, I'd say it's about 50-70 km2.

That's somewhere between 3-5 times the size of Skyrim in TES:V as one persistent, seamless, open PvP zone.

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Genocidal Cry
 
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Post » Tue Jun 25, 2013 7:37 am

Thanks Falgour. Wow! That's huge. Too bad we can't loot enemies but I guess it'd be kind of game breaking if 99% of people lost all of their gear in Cyrodil.
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Amanda Furtado
 
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Post » Tue Jun 25, 2013 7:48 am



atronaches are ultimate skills, thus you won't start a fight with summoning one.

however the rest of your thoughts may be done easily.
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I’m my own
 
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Post » Tue Jun 25, 2013 3:38 am

Cyrodiil is the same size as 9 of the other zones (the PvP lead designer said this in an interview).

When you loot players in Cyrodiil you get alliance points that you can spend for gear and such. Like honor/conquest points in WoW.

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Alan Whiston
 
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Post » Tue Jun 25, 2013 10:29 am

this is one of the reasons why im so excited about Cyrodiil, Yes the keep seiges will be fun but i plan on playing an assasin type and waiting along the paths and picking people off trying to get to the keep seiges. Also the map is set up with bottle necks like bridges between the alliances homelands within Cyrodiil, these will be perfect places to wait. Since every class can stealth it should be fun.

Besides that there will be alot of people doing PVE and gathering resources, you can go into dungeons and kill enemy players inside and get what ever treasure boxes and resources are there. there will be towns that give quest on each alliances sides, these are good spots to ambush while also grabbing quests to level up as you PVP.

Personally i plan on doing all my PVE leveling in Cyrodiil so i can PVP when it comes to me at teh same time.

This is exactly how Darkage of Camelot was and the stealth game there wa my favorite part. Hopefully I can play just like my ShadowBlade from that game

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Jason King
 
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Post » Tue Jun 25, 2013 2:59 am

offtopic: When it is that big aren't just about 2000 players on a campaign a little too less?
I mean, where should you meet other people at this size? I had that question before, I just remembered...

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Lindsay Dunn
 
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Post » Tue Jun 25, 2013 1:29 pm

The first thing that comes to my mind is planetside 2. The map was that huge that hiding and waiting for someone just didn't work...you would sit there for 30mins.

Hopefully it works better in cyrodiil...maybe I shouldn't compare the two...

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Sammykins
 
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Post » Tue Jun 25, 2013 8:10 am

I wouldnt compare it to planetside 2. As the map is a little different and everything is up for grabs and really has no sense of homelands belong to anyone or any bottlenecks making KEY points seperating sides.

Im basing Cyrodiil off of Darkage of Camelot's set up. When each side has homelands with key points in between like bridges, these work as very good ambush spots or defending spots. these are also supply line spots when a keep is owned on the other side. Also different from Planet Side 2 (no PVE) is that there will be alot of people scattered around their homelands doing PVE and quests, and gathering crafting resorces. People will explore enemy homelands for teh same reasons and for looking for dungeons. So ambushers and explorers will have alot of targets.

2000 people was the average size of a server in Darkage of Camelot and the frontiers (Cyrodiil) also look to be very similiar in set up and size and you could find action in alot of places.

Im sure they will adjust the population of campaigns as needed if there are problems

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TRIsha FEnnesse
 
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Post » Tue Jun 25, 2013 7:30 am

I'm up for that, just look over your shoulders many many times! Killing is fine and all but i am in it for the blood! *Licks lips*

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Travis
 
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Post » Tue Jun 25, 2013 9:39 am

Thanks for clearing that up :tops: .

Sounds like this will work pretty well.

Good to know.

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Soph
 
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