» Mon May 21, 2012 7:06 am
I think of snowboarding every time I take a shortcut down from High Hrothgar. I've written snowboard style control systems in another engine (Unity), but I don't think the CK is going to offer what's really needed to do a proper job of it (primarily, a way to get in between mouse axis input and player movement.) Still, there was a hoverboard mod for New Vegas, so it should be possible to create a simple version.
You can control player speed via speedmult, so what you could do is disable the wasd keys, hold down the "move forward" key via script, then keep track of how steep the slope is by monitoring the player's change in altitude relative to their change in horizontal position. The steeper the slope, the faster you acclerate, up to some maximum speed that's based on the steepness of the slope. That'd give you skateboard like movement (minus the leaning, not sure if you can rotate the player about that axis in that engine.) Something could maybe be done with the strafe keys to mimic the sideways sliding that snowboards can do, letting you switch between carving and drifting.