[Impossible-ish REQ] Ancient Snowboarding...

Post » Sun May 20, 2012 11:24 pm

Yeah I know snowboarding in the modern sense would be ridiculous but what if we use our suspension of disbelief and make the Dovahkiin a natural at it and even Planks of every day wood are somehow great to use...

We would probably have to modify some slopes a good deal as well.

So how feasible is this idea? I am convinced it is probably not worth the effort to make it but it would be very amusing and fun.
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Louise
 
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Post » Sun May 20, 2012 8:11 pm

Now here's something I'd try :D

I'd love to go down the Throat of the World...
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Cedric Pearson
 
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Post » Mon May 21, 2012 3:14 am

Yup lol. Probably next to impossible to do well with all the animations though....I would settle for sliding on my ass down the slope with some small modicum of control lol
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Smokey
 
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Post » Mon May 21, 2012 7:06 am

I think of snowboarding every time I take a shortcut down from High Hrothgar. I've written snowboard style control systems in another engine (Unity), but I don't think the CK is going to offer what's really needed to do a proper job of it (primarily, a way to get in between mouse axis input and player movement.) Still, there was a hoverboard mod for New Vegas, so it should be possible to create a simple version.

You can control player speed via speedmult, so what you could do is disable the wasd keys, hold down the "move forward" key via script, then keep track of how steep the slope is by monitoring the player's change in altitude relative to their change in horizontal position. The steeper the slope, the faster you acclerate, up to some maximum speed that's based on the steepness of the slope. That'd give you skateboard like movement (minus the leaning, not sure if you can rotate the player about that axis in that engine.) Something could maybe be done with the strafe keys to mimic the sideways sliding that snowboards can do, letting you switch between carving and drifting.
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Kat Ives
 
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Post » Mon May 21, 2012 9:01 am

I think of snowboarding every time I take a shortcut down from High Hrothgar. I've written snowboard style control systems in another engine (Unity), but I don't think the CK is going to offer what's really needed to do a proper job of it (primarily, a way to get in between mouse axis input and player movement.) Still, there was a hoverboard mod for New Vegas, so it should be possible to create a simple version.

You can control player speed via speedmult, so what you could do is disable the wasd keys, hold down the "move forward" key via script, then keep track of how steep the slope is by monitoring the player's change in altitude relative to their change in horizontal position. The steeper the slope, the faster you acclerate, up to some maximum speed that's based on the steepness of the slope. That'd give you skateboard like movement (minus the leaning, not sure if you can rotate the player about that axis in that engine.) Something could maybe be done with the strafe keys to mimic the sideways sliding that snowboards can do, letting you switch between carving and drifting.
You see this is why I love modders. They can have ideas that make things that seem impossible seem much much more realistic. I thought this would be comepletely impossible lol. But how much work would all that take?
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JR Cash
 
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Post » Mon May 21, 2012 6:23 am

You see this is why I love modders. They can have ideas that make things that seem impossible seem much much more realistic. I thought this would be comepletely impossible lol. But how much work would all that take?

Not so much that it wouldn't be worth doing. I'll have to learn the new scripting language first, and I have another big mod planned, but I'll give it a shot. It shouldn't take too long to put together a proof of concept, a couple of days maybe.
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Charles Weber
 
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Post » Mon May 21, 2012 12:18 am

Not so much that it wouldn't be worth doing. I'll have to learn the new scripting language first, and I have another big mod planned, but I'll give it a shot. It shouldn't take too long to put together a proof of concept, a couple of days maybe.
Awesome! Lol this is going to be a great mod. Could start a slew of "what to do on your free-time" mods lol.
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Lance Vannortwick
 
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Post » Mon May 21, 2012 5:56 am

Yup lol. Probably next to impossible to do well with all the animations though....I would settle for sliding on my ass down the slope with some small modicum of control lol
"Willow! Get on that shield!" XD
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Chrissie Pillinger
 
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Post » Sun May 20, 2012 9:58 pm

"Willow! Get on that shield!" XD
Lol or slide down some steps sniping people with abow ala Legolas style lol
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Symone Velez
 
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Post » Mon May 21, 2012 3:06 am

(minus the leaning, not sure if you can rotate the player about that axis in that engine.) Something could maybe be done with the strafe keys to mimic the sideways sliding that snowboards can do, letting you switch between carving and drifting.

Should be possible through animations with Havok Behavior (inverse kinematics), at least if we are given a reasonable amount of control over it. I can't make much yet of the new animation related script commands/functions, but then again I barely know Behavior (yet).
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neil slattery
 
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Post » Sun May 20, 2012 11:43 pm

Should be possible through animations with Havok Behavior (inverse kinematics), at least if we are given a reasonable amount of control over it. I can't make much yet of the new animation related script commands/functions, but then again I barely know Behavior (yet).

Yup, new animations would definitely be needed for the lean, I just tried using setangle, all you can control is the direction the player's looking. For things to look right in 3rd person, you'd also need a new pose to use (otherwise it would just look like the player is running.)Wonder if the animation control functions will be anything like Unity's? I'm pretty familiar with utilizing animations in scripts in that engine, but I've never created new ones.
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Shianne Donato
 
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