Another Dialogue Problem...

Post » Mon Nov 19, 2012 4:57 pm

I modded Giraud Gemain's training dialogue and now the training menu doesn't appear.

I wanted to have some special handing if the PC went for speechcraft training. So I added an info to Giraud's dialogue above his standard ones in the DialogueTrainers quest, and added a condition so it only kicks in during the quest.

And it works fine. And his vanilla info still fires as it should. But the script that should launch the training menu for the vanilla info isn't firing. It's still there, just not firing.

Ring any bells for anyone, or should I file this under "more CK weirdness" and look for a workaround?

[edit]

Quick update: It's showing the vanilla message, but it's executing the code fragment from my added info. That wouldn't be a problem, except that I call a function in my quest because I want to do more than just show the training dialogue.

I can probably test for the quest running and if not just show the dialogue, but Whiskey Tango Foxtrot squadron leader. What in Oblivion is going on here?
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Portions
 
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Post » Mon Nov 19, 2012 10:26 am

Again I had this issue as well, try saving the game and reloading it then see if the scripts fire... Not sure but I suspect not all elements of a quest are not initialized correctly on first run.
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