What if pickpocket skill was changed?
Instead of stealing actual weapons/armor/items, what if you could only steal random stuff from nuetral/enemy npc and enemy players?
To balance it out, you can only pickpocket so and so many times per day (the more you were succsesful in stealing, the less % chanse you had next time you stole, and you had to wait a while before your % chanse were better).
Lockpicking skill could work the same way...kinda?
I guess speech skill kinda works fine in a mmo like it does in skyrim (the better you are in speech, the better prices in general you get)?