So yeah, it has nearly been a week since the game has been released and I am still having trouble deciding what character I should play, over the past week I have been playing around with a few different character concepts and I have decided that I am going to restart my main character on the weekend, however before that I would like to get a clear idea of where I want my character to go. Now from my understanding the maximum amount of perk points a character can recieve is about 50 and while this does sound like a lot given the amount of perk points that can be sunk into a single skill it really isnt making specializing all the more important. While I do like the idea of having a more specialized character I must admit it is quite hard to break the "Jack of all Trades" character mentaility that one picks up from previous games in the series. What I had in Oblivion was a Warrior that specialized in blades, was sneaky, could pick locks and was good wtih a bow and had a few good spells to augment combat prowess as well as aiding dungeon navigation and sneaking, armour was mostly decided by looks and was sometimes even done away with completely in favor of robes, now obviously I am not going to be able to put perks in all of these (unless I only put a minimal amount of perks into each skill), especially if I want to be able to create and enchant my own weapons and armour.
Now for my main weapon choice I am having trouble deciding between 2 handers (mostly greatswords) and dual wielding, as much as I would love to use a sword in one hand and a destruction spell in the other I think I might be best off ignoring destruction completely (as much as it pains me to do so) and instead going with 2 handers and using shouts in the place of destruction magic. If I do go 2handers though is it worth investing any points in the lower level block perks or is blocking mainly for those with shields? Also if I do use mostly greatswords are the deep wounds perks really worth it?
The ability to pick locks is a must however so far the general consensus seems to be that the lockpicking tree is a waste of perk points, pickpocketing and speech dont strike me as being that useful either so I will probably give them a pass as well unless somebody can give me any reasons as to why they might be considered useful. Sneaking I would probably like a few points in for if I decide to follow the Dark Brotherhood or Theives lines however so far I have not really found anywhere that sneaking has come in particularly useful, especially considering that like Oblivion there doesnt really seem to be anything worth stealing. Is there also an open locks spell in this game? If there is would it be more worthwhile picking that up instead of lockpicking?
As for magic I have yet to find a good list of spells yet however if I decide to put points into a magic school Alteration seems to be the most useful for my needs. If anyone knows where I can find a full list of spells it would be greatly appreciated. Alchemy never really took my fancy however I find it is hard to pass up the ability to create and enchant my own weapons and armour, while which path down the smithing tree I take depends on my armour preference it would seem that in a few armour types such as elvish armour there seems to be both heavy and light variants, and no matter what armour type I choose it would seem that the right hand side will give me access to the best weapons.
As for armour I am reluctant to put skills in one tree or the other due to as I said earlier my armour choice mostly comes down to looks and while I generally prefer lighter armour it would seem to get the most out of the smithing tree it would be wiser to focus on heavier armour, is it worth investing points in an armour skill or can I get by without it?
So as you can see I am a little conflicted in regards to the direction I want to take my character in, does anyone have any advice? What are in your opinion must have perks or skills?


