Any potential conflictsknown glitches with these subscribed

Post » Wed Sep 26, 2012 10:22 pm

Here are the mods I've subscribed to. I'd like to know if any of these are known to conflict with one another or if there are any glitches that are deemed too big of a deal to tolerate. If no one is willing to help or this sort of topic isn't something that is regularly asked, I'll reluctantly do it on my own. This would just save me time as I have to do some catch-up on my college courses. All of these mods are on the Steam Workshop and the titles are spelled exact as posted on there.

More Village Animals
CRAFTABLE LOCKPICKS!!!
Shrewbury's Skyrim Cookbook
Apocalypse Spell Package (2.02)
Naturalistic Werewolves
Lanterns of Skyrim - Villages
Kerplunk - Watery Rocks
Vibrant Auroras
HQ snow texture
That's Ice
Better Embers
Static Mesh Improvemtn Mod - SMIM
Enhanced Blood Textures
Realistic Lighting and Colors -Final-
Get Drunk
Reduced Dual Casting Spell Costs
Character Creation Overhaul - Races - Classes - Skills
Shadow Striping Fix (Indoor/Outdoor)
Duel - Combat Realism 5
Walk
Dynamic Merchants
Faster Vanilla Horses
Terrain Bump
Detailed Outskirts
Detailed Cities
Lush Grass
Lush Trees
Birds and Flocks
Water and Terrain Enhancement Redux
Light Armor Hoods Pack
Water FX - Get Wet
Open Face Guard Helms
Staves of Skyrim
Morrowind Armor for Skyrim (Standalone)
Mastercraft (EN)
Throwing Knives
Silversmithing
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Laura-Jayne Lee
 
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Post » Thu Sep 27, 2012 2:55 am

Looks fine. Make sure you use http://code.google.com/p/better-oblivion-sorting-software/ BOSS to put them in the least conflicted loading order. You may not find as many of the new armour and weapons as you expect to without a http://skyrim.nexusmods.com/mods/1840 Wrye Bash-ed patch, either, but you can survive without one (and may not have any problems either).
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Wanda Maximoff
 
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