Any skills that you are good at but have not spent any perks

Post » Fri Aug 24, 2012 5:46 am

With almost all my characters im ranked higly in enchanting but i almost never use perks
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Lyndsey Bird
 
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Post » Thu Aug 23, 2012 9:04 pm

Lockpicking ;)

Also smithing and sometimes pickpocket.
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Guinevere Wood
 
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Post » Fri Aug 24, 2012 6:16 am

Enchanting and Alchemy are essential if you want to have a good overall character, but all you need on those is:

Enchanting:
- Enchanter
- Insightful
- Corpus
- Extra Effect

Alchemy:
- Alchemist
- Physician
- Benefactor

Pickpocketing I really don't need any perks on, same with Lockpicking and Speech, but they are high anyway.

When it comes to character building, perks are just bonuses. If you want to be good at the skill, just invest 1-5 points in the very first perk in the skill tree.

With magic, you can be effective if you put points in Novice-Master ranks and nothing else.

You can play a character just fine without using any perk points at all, but this would make the game more dull without using them. The main thing that makes or breaks your character is where you choose to put your attributes.

With my 81 Jack-of-All-Trades character, I do just fine with 500HP, 400MP, and 200SP.
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Chelsea Head
 
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Post » Thu Aug 23, 2012 10:05 pm

Lockpicking, Illusion on most characters, sneak on some, alchemy, speech. Enchanting I won't spend any perks in unless I have arcane smithing, my unarmored/unarmed mage has his enchanting at 90 with no perks, as I only enchant to sell for training, but it was like level 50 almost solely from disenchanting.
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suniti
 
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Post » Fri Aug 24, 2012 9:18 am

Again, Lockpicking. In the vanilla game I never put any perks into it, because the only couple which are any use come so late that you need about four other wasted perks before you get there. I'm using Illusion a lot with the current character, because I'm casting Muffle a lot, but there's no point in using any perks there, so I haven't. This is often true for non-magic characters who use the same couple of spells a lot.
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Dark Mogul
 
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Post » Fri Aug 24, 2012 11:40 am

Lockpicking & Speech.

The lockpicking perk tree is basically only usefull if you happen to really svck at that minigame.
And when it comes to Speech; Well, if you sell and buy lots of things you'll automatically increase it a lot. As for the perk tree: if I couldn't use mods the perks that increase merchants goldsupply would be usefull, but since I can use mods that attempt to fix Skyrim's broken economy, they're useless.

Enchanting and Alchemy are essential if you want to have a good overall character
Really?
I'd dump Enchanting together with Smithing under the "Use only if you want to completely break the game" header. As for Alchemy: that one's a gimmick skill.
Neither skills are essential. You can easily get by without ever looking at them.
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louise hamilton
 
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Post » Thu Aug 23, 2012 10:46 pm

Lockpicking tree is useless. Yet you need to open locks in nearly every doungeon, just to get thru the damned thing.
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Judy Lynch
 
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Post » Fri Aug 24, 2012 2:55 am

i like smithing because all my stuff is legendary and what redguard cant smith ? but alchemy ehhh i rather just buy the stuff.
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evelina c
 
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Post » Fri Aug 24, 2012 6:03 am

Lockpicking.
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Brian LeHury
 
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