Right now though, I can only seem to change the inventories of non-respawning npcs. How Bethesda set up these NPCs is that once you meet an NPC for the first time, if they're a non-respawning NPC they'll have whatever inventory you found them with for the first time forever. They're essentially frozen in time.
What I want the mod to do is to essentially "re rank" each of these non-respawning npc using my custom leveled lists that I gave them, and "unfreeze them from time". I know that a lot of modders have probably had to deal with this problem with NPCs such as followers and the like, and I don't know if anyone has come up with a solution yet... But I"m sort of at the end of my rope with frustration and really want some help T_T.
The npcs I'm looking at in particular are the NPCs in the Stormcloak camps, including the Quartermasters and the Commanders, and the footsoldiers there, and eventually I will be touching on the Imperial Soldiers in my later releases (which is another reason why I want it to work.)
So as a summation, as it is right now, if you start a level 1 character with my mod, it will work fine, but if you're higher level or at different stages in the story, you wont get to see my changes on those NPCs. I want it so that regardless of what point in the main story you're at or who you've seen; you'll be able to experience my mod without having to miss out on anything. So later on when I add changes to the Imperial Soldiers too, you dont miss out on that either.
Does ANYONE have any suggestions on how to do this?
Also if I'm not making a lot of sense and you need more clarification let me know, I'm kind of all over the place since I'm almost done lol.
Thanks in advance, and thanks for reading!