Any way to set how muscular an NPC is?

Post » Wed Jun 20, 2012 7:32 am

When you make your character, there is a 'strength' type slider that alters how beefy your character looks.

Is there something like this for NPC's? I'm starting to create my large cast of NPC's. The issue is, that since a majority of them are Nord advlt Male's, they all look VERY similiar, with having identical bodies. Is there a way I can make my wise wizard a skinny little nord, while the brutish thug is a large beefy man? There HAS to be a way, I can't imagine them leaving something like this out of NPC's, but allowing the player to do it.

Thanks,
Alexander J. Velicky
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Jose ordaz
 
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Post » Wed Jun 20, 2012 7:04 am

If you right click on your NPCs name and enter the edit window, under traits subheading there is a weight setting, just change the number to a value between 0 and 100. 50 is middle value, 100 is highest. You can change their height using the box next to the weight scale, 1.0 is default height.
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мistrєss
 
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Post » Wed Jun 20, 2012 6:30 am

Oh, duh, there it is. :tongue: Thanks!

One thing I noticed about height; it seems that all the vanilla actors have it at 1. So, is it a bad idea to change it? I have a very large man that I would like to make not only very hulky, but a bit taller, so should I avoid doing this or would it be okay?

I can of course just try if nobody knows and see if I encounter any issues.
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Amy Smith
 
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Post » Tue Jun 19, 2012 10:03 pm

I think you'll be okay, I wouldn't go over about 1.5 though or you might start running into issues (not fitting through certain spaces), but otherwise you should be fine. You will notice however that your NPC will shrink (in terms of height only) occasionally to accomodate various animations (smithing, sitting etc), as they all change the NPCs size back to one (I'm theres some reason to do with skeleton sizes or something but I'm not sure), and as soon as they are not doing any animations, they'll regain they're usual height. It's not problematic, it just might look a bit weird if your looking really closely.
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Makenna Nomad
 
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Post » Wed Jun 20, 2012 7:59 am

I think you'll be okay, I wouldn't go over about 1.5 though or you might start running into issues (not fitting through certain spaces), but otherwise you should be fine. You will notice however that your NPC will shrink (in terms of height only) occasionally to accomodate various animations (smithing, sitting etc), as they all change the NPCs size back to one (I'm theres some reason to do with skeleton sizes or something but I'm not sure), and as soon as they are not doing any animations, they'll regain they're usual height. It's not problematic, it just might look a bit weird if your looking really closely.
Ahh there it is. So that would be the (only?) problem. Alright. As long as I stay within like .05-.1 that shouldn't even be noticable.

Thanks again!
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Michelle Serenity Boss
 
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