Any word on how long Dishonored is?

Post » Fri Sep 28, 2012 11:49 am

I heard the overall game will clock in about 12 hours. I know it won't be Skyrim length but I am hoping to at least get a good 20 - 35 hour campaign out of it on my 1st playthrough.
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Nana Samboy
 
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Post » Fri Sep 28, 2012 5:20 pm

Well if you explore and take time to find bone charms/runes/lore items/other stuff then you'll get at least 25 hours, probably more. The idea that the game is 12 hours comes from going into the mission guns blazing, but I doubt any of us will be able to do that efficiently except on maybe the easy difficulty.
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Love iz not
 
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Post » Fri Sep 28, 2012 12:25 pm

Yeah I hope it wont be a real short game. I also hope there will be other things/surprises in the game not yet shown in the trailers/gameplays, I just dont want the game to get boring seeing the same things over and over again. There's alot of great art in the game but I'm worried there's not really that much of it, that everything just ends up looking the same thru out the entire game. I really hope they do mix up the look of the locations/interiors so there's no feeling of repetition, add in different little details that make certain locations unique you know.
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Ricky Meehan
 
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Post » Fri Sep 28, 2012 4:35 pm

I get what you mean, but I don't think the missions or locations will be repetive at all. The only thing that might be repetitive is the interiors of old rundown buildings, but as far as the missions and locations go, from what we've seen so far it looks like each mission and location feels like they have there own identity.
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Laura Richards
 
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Post » Fri Sep 28, 2012 6:36 pm

I think locations of targets will be dynamic each time you play so that cuts down on repetiveness. My only concern is Dishonored being too short. Seeing that 'Mission's tab on the start screen has my a little worried even if you don't go in 'guns blazing', it might not be that long of a game. The enemy A.I. in the demos looked suspect and the player seemed overpowered but I assume the demo was easy so we can see what Dishonored is all about.
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Pawel Platek
 
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Post » Fri Sep 28, 2012 4:50 am

Can you please explain why the missions tab has you worried? How does it give you the impression that the game is short? And to address your last sentence, the demo was probably played on normal difficulty, and the player did have all the powers and upgrades unlocked. This is the way I see it, what is more fun to show to an audience, you putting the game on Normal diificulty, putting the controller in the hands of a person who has played the game very much and then showing different ways you can complete missions and different ways to combine powers, or to ramp up the difficulty and show only some of the powers and maybe die a few times while showing the demo.

Also some of the levels are huge and others are small but just know that these demos that we've seen are only about a quarter of the entire level, or at least in the case of Kaldwins Bridge demo
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Jeffrey Lawson
 
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Post » Fri Sep 28, 2012 12:20 pm

I heard the overall game will clock in about 12 hours. I know it won't be Skyrim length but I am hoping to at least get a good 20 - 35 hour campaign out of it on my 1st playthrough.
60 bucks for 12hr play looks like ill be post poining on getting the game till price drops lol
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Casey
 
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Post » Fri Sep 28, 2012 8:45 am

Can you please explain why the missions tab has you worried? How does it give you the impression that the game is short? And to address your last sentence, the demo was probably played on normal difficulty, and the player did have all the powers and upgrades unlocked. This is the way I see it, what is more fun to show to an audience, you putting the game on Normal diificulty, putting the controller in the hands of a person who has played the game very much and then showing different ways you can complete missions and different ways to combine powers, or to ramp up the difficulty and show only some of the powers and maybe die a few times while showing the demo.

Also some of the levels are huge and others are small but just know that these demos that we've seen are only about a quarter of the entire level, or at least in the case of Kaldwins Bridge demo

Usually games with 'Missions' tabs, where you can replay completed missions usually means a short campaign from my experience. I realize the demo was toned down to give viewers an idea of what to expect and the people playing the demo made it look easier than what it will be since they've been playing it for over a year, but I hope the enemy A.I. is a little smarter than what I saw in the demos. I'm all about a good challenge.

60 bucks for 12hr play looks like ill be post poining on getting the game till price drops lol

Lol, that's the only thing keeping me from a Day 1 purchase. If the campaign turns out to be a cakewalk, I too will wait for a price drop.
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Rebecca Dosch
 
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Post » Fri Sep 28, 2012 1:55 pm

That play-time is on you. If you're a patient and thorough player, that time doubles to 24 hours. With the runes and bone charms now randomizing location as well as target placement (within logical reason) and a minimum of three playthroughs necessary to see most of the endings (the third one with the middle course of action being the most variable given main decisions about who you kill or don't kill) there will be plenty of reason to go back to this game. There's also going back to try different means of play with different powers and means of ingress and egress (entrance and exit) to a level.

There's no reason not to get this day 1 if replay is your concern.
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Poetic Vice
 
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Post » Fri Sep 28, 2012 10:30 am

Oh boy, another one. First off, the demos you've seen show only segments of levels. The actual levels are much bigger and longer.

Second, games with mission levels are short? Well you haven't played a lot of games if you thing that... *cough* Deus Ex *cough* This is a game that gives you the ability to play at your own pace while giving you a ton of optional stuff + replayability. If you are gonna play it only for the narrative then you will miss out on 2/3s of the game.

The player seems overpowered in the videos because he has EVERYTHING UNLOCKED. I don't get how people are still confused about this, all it requires is to listen. You can't get everything unlocked in one playthrough. You may have some of the powers, some of the upgrades and so on. But even if you had everything you still don't feel like a good. You die easily and your resources deplete really fast. I would really like to see everyone that thinks the game looks easy play it on Hard and Very Hard and fail miserably.

There is no such thing as good A.I., please get that misconception out of your head. The A.I. scales with difficulty so their awareness rises if you play the harder modes. All demos are done on Normal. It seems people will never understand what made Deus Ex and Thief challenging.

And finally, enough with the damn play time. Play times mean nothing anymore. Gaming isn't for kids who have all the time in the world to play them. The average age of gamers has risen over 27 years old and those are people who have jobs and responsibilities. I much prefer an experience like Bastion or Portal that is short but great quality and pacing throughout the entire thing than a shallow and meaningless experience like Skyrim. Dishonored being mission based is even better since you can decide to play a mission, have a break and come back to it another time. It doesn't break the flow at all. Beisdes, at least they are realistic about it. 12-14 levels rushed give you 12-14 hours of enjoyment, I am sorry but that a hell of a lot by today's standarts.

And, explain to me since when play time gives quality to a game, because it really doesn't. What offers quality and what makes for great games is pacing and depth and like I mentioned before Dishonored has that in spades. Not to mention replayability which Dishonored ALSO has. If you are not going to buy the game because of these ridiculous assumptions I won't stop you and if you claim you want an experience similar to Skyrim, I will tell you NOT to buy the game.
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Marina Leigh
 
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Post » Fri Sep 28, 2012 10:32 am

Yeah I hope it wont be a real short game. I also hope there will be other things/surprises in the game not yet shown in the trailers/gameplays, I just dont want the game to get boring seeing the same things over and over again. There's alot of great art in the game but I'm worried there's not really that much of it, that everything just ends up looking the same thru out the entire game. I really hope they do mix up the look of the locations/interiors so there's no feeling of repetition, add in different little details that make certain locations unique you know.

Of course they are not yet shown. Even with all the things we've seen we still know nothing. We've seen 3 small segments of 3 bigger levels and we know a little about the prologue. That's literally nothing and the game constantly tries to maintain a mystery to it.

Every level is distinct so everything won't end up looking the same way don't worry.
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Project
 
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Post » Fri Sep 28, 2012 8:45 am

Oh boy, another one. First off, the demos you've seen show only segments of levels. The actual levels are much bigger and longer.

Second, games with mission levels are short? Well you haven't played a lot of games if you thing that... *cough* Deus Ex *cough* This is a game that gives you the ability to play at your own pace while giving you a ton of optional stuff + replayability. If you are gonna play it only for the narrative then you will miss out on 2/3s of the game.

The player seems overpowered in the videos because he has EVERYTHING UNLOCKED. I don't get how people are still confused about this, all it requires is to listen. You can't get everything unlocked in one playthrough. You may have some of the powers, some of the upgrades and so on. But even if you had everything you still don't feel like a good. You die easily and your resources deplete really fast. I would really like to see everyone that thinks the game looks easy play it on Hard and Very Hard and fail miserably.

There is no such thing as good A.I., please get that misconception out of your head. The A.I. scales with difficulty so their awareness rises if you play the harder modes. All demos are done on Normal. It seems people will never understand what made Deus Ex and Thief challenging.

And finally, enough with the damn play time. Play times mean nothing anymore. Gaming isn't for kids who have all the time in the world to play them. The average age of gamers has risen over 27 years old and those are people who have jobs and responsibilities. I much prefer an experience like Bastion or Portal that is short but great quality and pacing throughout the entire thing than a shallow and meaningless experience like Skyrim. Dishonored being mission based is even better since you can decide to play a mission, have a break and come back to it another time. It doesn't break the flow at all. Beisdes, at least they are realistic about it. 12-14 levels rushed give you 12-14 hours of enjoyment, I am sorry but that a hell of a lot by today's standarts.

And, explain to me since when play time gives quality to a game, because it really doesn't. What offers quality and what makes for great games is pacing and depth and like I mentioned before Dishonored has that in spades. Not to mention replayability which Dishonored ALSO has. If you are not going to buy the game because of these ridiculous assumptions I won't stop you and if you claim you want an experience similar to Skyrim, I will tell you NOT to buy the game.

1st off I'm not a kid and I am not new to gaming. 2nd, I've never played Deus Ex so I wouldn't know. My most recent disappointment with a short, cakewalk campaign in which I wasted $60 was with Uncharted 3. Finished it on Hard with not much of a challenge. I have little time to play games which is why I prefer to spend money on games that will last a while during my 1st playthorugh.

I don't know about you, but I am not one of those 'buy a game and beat it on the same day', type of gamers, fast clicking through every in game convo just to finish the mission, nor would I want to waste money on something that presents no challenge whether by today's standards or any gen. I play games for BOTH narrative and gameplay. I enjoy challenges and working for a well earned victory. My posts above indicate that I am fully aware that everything was UNLOCKED for demo purposes and even then, some of the enemy A.I. seems questionable.

I don't understand why people like you get so passionate and defensive about any question or critique to something you support. I am not bashing Dishonored, just curious to the length and difficulty of the campaign. It's not that serious a discussion to feel offended and upset about. I prefer games with a Mass Effect or Metal Gear length where it's something I can't complete in one or two sittings, but doesn't take forever to complete.

As boring as Skyrim can eventually become, I will say I definitely got my money's worth due to the hours I racked up over months of playing. I honestly think most gamers nowadays, advlts and kids alike are more interested in being the 1st to rack up trophies and finish the game instead taking their time enjoying what the game has to offer. I take it you don't mind paying $60 for a game you can finish the same week you bought it, but others might feel differently.
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i grind hard
 
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Post » Fri Sep 28, 2012 9:56 am

I am not getting defensive, I am getting annoyed because you didn't do your research. Never called you a kid or new to gaming, and frankly if you expected anything from Uncharted 3 then I am not surprised you got disappointed. Frankly if it was a real discussion and critique I'd be all for it.

I don't think you can finish a 12-14 hour experience in one sitting and that's if you are rushing through the game. The game rewards exploration both with gameplay bonuses and narrative. There are side quests, lore items, collectables and so on. And, something else I mentioned, the game favors replayability which will offer even more hours of enjoyment.

Skyrim is always boring. It's shallow and it offers nothing new that hasn't been done better before. And if you don't like games like Deus Ex, Thief, Dark Messiah or even Hitman, then don't expect to like this game either. And what exactly is questionable about the AI? Its awareness is lowered when you play on lower difficulty and like I said there is no such thing as perfect AI so it will have problems but it won't ruin the gaming experience.

The problem with the last statement is that I don't buy games that I can finish in the weekend. I buy games that offer quality and give me an incentive to play, something that Dishonored offers as well. Let's compare a game with great pacing and challenge to a game like Skyrim. Binding of Isaac. It's a rogue-like which means it is challenging, it randomizes each rooms every time you play and most of the bosses so your experience is ALWAYS different and you don't necessarily have to finish it, after all you are testing your skills and enjoying the game. Let's see Skyrim, shallow, boring, repetitive with zero challenge even on the last difficulty.

Games are great based on what the offer through pacing, depth and replayability and thankfully Dishonored will most likely cover all those and offer an enjoyable experience to everyone who enjoys these types of games. If that is the case I will try to find and do everything in the game and like Deus Ex even with over 300+ hours spend on it I will still learn something new and interesting about the game and the possibilities within it.
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Alkira rose Nankivell
 
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Post » Fri Sep 28, 2012 1:36 pm

Lol, I agree with you on Skyrim's repetitiveness after a few hours of playing, but there are ways to make it more entertaining at least. I'm not against games like Deus Ex and Thief, I just never had the time to experience them yet. Off subject, the perfect rpg would combine Skyrim's lore with Dragon's Dogma's combat / difficulty imo.

As for Uncharted 3, I made the mistake of expecting a follow up to Uncharted 2's awesome campaign. What I got instead was a crappy MMO with a tacked on cakewalk campaign mode. I should have known Uncharted 3 would disappoint when all trailers focused more on the multiplayer aspects rather than the campaign.

To answer your question about Dishonored's A.I. I saw the player freeze time, fire off a few arrows and run through a door for example. When time unfroze, none of the enemies thought to open the door in the next room to look for the player, but rather walk around the same hallway pissed off looking for the player as if he would be dumb enough to hide in the same room.

Like I said, I am not bashing Dishonored as it looks like a game I will enjoy playing but after hearing how short the campaign is, I'll wait for player feedback and reviews 1st instead of buying Day 1. Maybe the A.I. offers a better challenge on higher difficulty like you say, but even Skyrim's difficulty on Master didn't make much of a difference. Maybe I'm nitpicking but I'd rather deal with smarter A.I. on higher difficulty than reduced effect of healing potions. Plus you have to admit, games in general have become way too easy and tend to hold your hand a little too much compared to previous gens.
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Kerri Lee
 
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Post » Fri Sep 28, 2012 7:49 am

Lol, I agree with you on Skyrim's repetitiveness after a few hours of playing, but there are ways to make it more entertaining at least. I'm not against games like Deus Ex and Thief, I just never had the time to experience them yet. Off subject, the perfect rpg would combine Skyrim's lore with Dragon's Dogma's combat / difficulty imo.

Entertainment can be found in anything. Skyrim is a good game at best but nothing to get worked up about. The "perfect" RPG doesn't need great narrative, it needs actual good RPG elements. It needs to acknowledge me as a part of its world and the progress I make in it. It also needs to be balanced, deep and satisfying, especially when you learn something from it.

Like I said, I am not bashing Dishonored as it looks like a game I will enjoy playing but after hearing how short the campaign is, I'll wait for player feedback and reviews 1st instead of buying Day 1. Maybe the A.I. offers a better challenge on higher difficulty like you say, but even Skyrim's difficulty on Master didn't make much of a difference. Maybe I'm nitpicking but I'd rather deal with smarter A.I. on higher difficulty than reduced effect of healing potions. Plus you have to admit, games in general have become way too easy and tend to hold your hand a little too much compared to previous gens.

Nobody said you are bashing on the game, I am saying your concerns are not justified. I will still advise you to wait and listen to feedback if you are so unsure. No such thing as smart A.I. and I already said that the guards' awareness improves with difficulty. I admit bad design holds your hand and makes everything easy. With that said not all newer generation games are easy. Super Meat Boy, Faster than Light, They Bleed Pixels, Binding of Isaac, Closure, Mark of the Ninja and so on. These are game with true old-school challenge. You might want to try them.
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Roberta Obrien
 
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Post » Fri Sep 28, 2012 5:45 am

Exactly what defines "RPG" is debatable, but in my opinion, even games that can create a deep and interesting world needs to at least make some degree of effort in acknowledging your actions, because for me that's the most gratifying thing about game like that. A good example would be the ladies toilet bit from Deus Ex; I couldn't help but laugh at it, but it also showed a great attention to detail. We need more games like that, and Dishonoured seems to be exactly what the industry needs.
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Alyesha Neufeld
 
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Post » Fri Sep 28, 2012 4:13 am

Exactly what defines "RPG" is debatable, but in my opinion, even games that can create a deep and interesting world needs to at least make some degree of effort in acknowledging your actions, because for me that's the most gratifying thing about game like that. A good example would be the ladies toilet bit from Deus Ex; I couldn't help but laugh at it, but it also showed a great attention to detail. We need more games like that, and Dishonoured seems to be exactly what the industry needs.

Quite and that's really good. But in Dishonored it just adds more to the immersion and overall world. What really matters is the narrative and stealth/action gameplay.
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Emily Graham
 
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Post » Fri Sep 28, 2012 11:41 am

Entertainment can be found in anything. Skyrim is a good game at best but nothing to get worked up about. The "perfect" RPG doesn't need great narrative, it needs actual good RPG elements. It needs to acknowledge me as a part of its world and the progress I make in it. It also needs to be balanced, deep and satisfying, especially when you learn something from it.



Nobody said you are bashing on the game, I am saying your concerns are not justified. I will still advise you to wait and listen to feedback if you are so unsure. No such thing as smart A.I. and I already said that the guards' awareness improves with difficulty. I admit bad design holds your hand and makes everything easy. With that said not all newer generation games are easy. Super Meat Boy, Faster than Light, They Bleed Pixels, Binding of Isaac, Closure, Mark of the Ninja and so on. These are game with true old-school challenge. You might want to try them.

Narrative and lore go hand and hand in rpg's. Perhaps my Skyrim / Dragon's Dogma example of 'the perfect rpg' may have been a little vague but those are the best two examples of recent rpg's that I have enjoyed. Granted the combat in Skyrim svcks and Dragon's Dogma has skippable dialog with uninteresting characters.

One game that did this right imo was Mass Effect 2. You were acknowledged for your actions and in the end, your choices really did matter and make a difference in the final outcome which was pretty epic, aka the Suicide Mission. On a good note, Dishonored is taking a chance bringing fresh, new innovation to the stealth genre and that alone has me interested. I'll definitely check out your game suggestions in the near future and see what they have to offer.

Exactly what defines "RPG" is debatable, but in my opinion, even games that can create a deep and interesting world needs to at least make some degree of effort in acknowledging your actions, because for me that's the most gratifying thing about game like that. A good example would be the ladies toilet bit from Deus Ex; I couldn't help but laugh at it, but it also showed a great attention to detail. We need more games like that, and Dishonoured seems to be exactly what the industry needs.

This is why Metal Gear Solid remains one of my favorite franchises to date. Plus the open world which will be me feel like I made a difference and not just getting from point A to B. Plus there were some pretty lol moments along the way like the reoccurring Akeba having to take a dump at the wrong moment.
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laila hassan
 
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Post » Fri Sep 28, 2012 9:55 am

*smh* See I knew I wasn't the only one who felt that the length of the game played a factor' but glad to her 12-14 hrs is just an estimate based on rushing thru the game. I'm gonna take dishonored nice and slow
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A Boy called Marilyn
 
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Post » Fri Sep 28, 2012 10:48 am

Im glad it's around 12 hours, especially that's not basing on the difficulty and what you do ill probably spend 20 hours or so each play through.
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brenden casey
 
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