I wonder if TESO will have any level scaling like Oblivion or Guild Wars 2, where the game adjusts the creatures (or your own) level to keep a so-called "balance"v throughout your journey. I prefer the fixed levels for all creatures, so at level 1 the player would be killed easily by a level 5 wolf, whereas a level 10 player will one-shot the level 5 wolf. In Guild Wars 2 I don't like the way the game constantly adjusts my character's level, I want my prgression to be constantly perceivable and meaningful, I want to fear high level monsters (but be able to venture in their lands anytime at my own risk, like in Skyrim) and I want to be able to go back to low level zones and massacre the once dangerous creatures.