i dont use skyrim horse because despite there appearence they are weak little fluff balls with flesh as weak as foam and the grace and speed of a drunken mammoth. and yet they believe themselves to be unstoppable juggernauts and end up getting themselves killed by charging into situations even i fear and bringing me 1000 septims closer to being a beggar.
Lol. I empathize with you.
The horse is fine, the fact your followers have to slog it out on foot is terrible. It makes the horse useless because you have to keep waiting/retrieving stuck or slow companions.
I forgot to mention this in my OP. That's another big oversight in the horse design: followers are left behind to hoof it.
Dunno about poor AI since they don't move..
but things I hate about them are
-Useless in all terms again RP is the only reason to use them. Possible uses that could be easily implemented are Storage like a companion has where you can give items.
-Speed of the Horse is laughable even though the speed is locked now compared to what Oblivion's was for the PC they are slow as hell.
-3rd person locked. This even drives some of the RP purposes away resulting even less use for them for those who solely play First person.
-Animations/movement of the horse is like driving a tank there isn't any turn animation so looks ugly when you turn. (this also applies to PC as well)
That's right, I forgot about the forced 3rd person perspective. Another poor design choice, in my opinion. Why remove the option to ride in 1st person, especially since the horse animations look awkward from behind.
Yes, the lack of a turn animation is a subtle killer. I hate to keep referencing RDD, but their horses had excellent turning animations. You could see the player move the reins and the horse's head and neck react appropriately. The starting/stopping animations (basically anything involving locomotion) were much more realistic in RDD.