Anyone experiencednoticed this?

Post » Wed May 09, 2012 11:35 pm

Any one know why only some light sources in dungeons or interior cells cast shadows while others dont?
For instance the Jarls building in Whiterun, awesome dynamic shadows cast from the candelabra on the ceiling, go up the steps to a fire pit and there's nothing... not one shadow being cast from it in that section of the room >.<. The side rooms do have those dynamic shadows though.


Is there a setting im missing here? because its annoying.

Or is it just not being noticed by anyone to even care?

Game is awesome btw just the immersion dynamic lights and shadows bring is immense and for me very noticeable when its flawed.

Running ultra also and custom skyrimpref.ini to try and sort it to no avail.
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Amy Masters
 
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Post » Wed May 09, 2012 1:10 pm

If memory serves, Oblivion had fake like as well-- probably they put them in where having actual lights would overload the system, but still want it for the atmosphere.
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benjamin corsini
 
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Post » Wed May 09, 2012 2:05 pm

The bigger issue is... who keeps replacing all the burning candles in these dungeons??
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Nicola
 
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Post » Wed May 09, 2012 10:24 pm

If memory serves, Oblivion had fake like as well-- probably they put them in where having actual lights would overload the system, but still want it for the atmosphere.


Me too, its all about the atmosphere in RPG's just adds to the whole immersion. I guess i can say you have noticed it then?

Reckon things like that can be modded in with this engine?
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Claire
 
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