Anyone one else gutted about the perks?

Post » Tue May 08, 2012 9:43 pm

It's pretty much the exact opposite of what I wanted, only worse. I would have loved to have seen Fallout getting an evolved Oblivion perk/skill system not Elder Scrolls getting a degenerated fallout perk system.
You can't apparently get enough perk points to master a single discipline (Combat/Magic/Stealth) so you suffer hugely trying to be a jack of all trades losing unique abilities and actual bonuses to a area.
So many perks are things that should have been given to you for reaching certain levels of a skill (Look at me I'm a master bowman but don't ask me to do any trick shots, crit or do more base damage per shot then a novice) and have been previously because at least it made sense, you practice and achieve a high level of skill you should be better off, be more efficient and skilled then a novice of the area. I guess though they got confused between skill and perks/talents. I'd like a perk system where you get certain gifts or need to be trained to do something special but 5 ranks of increased damaged you need to take to get to that, just no. At least in fallout you could get about 50% if not more of the perks and avoid most of the ones you didn't want short on a select couple to get that unique talent.
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Rachell Katherine
 
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Post » Wed May 09, 2012 12:24 am

No.
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Ellie English
 
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Post » Tue May 08, 2012 6:37 pm

Nah I like perks.
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Fanny Rouyé
 
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Post » Tue May 08, 2012 6:39 pm

So, you're mad cause you actually have to make a choice with the perks?
Getting 50% or even close to it (30%) of the perks would be horrible for me.
And no, Fallout should not get any more elder scrolls at all, if anything it should cut those tumors out and become it's own franchise again.
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YO MAma
 
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Post » Tue May 08, 2012 9:36 pm

I never came close to maxing out all the Oblivion skills. I suspect I won't even notice the difference in Skyrim.
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gemma king
 
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Post » Tue May 08, 2012 1:27 pm

it's not Fallout! it's TES!
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Sara Lee
 
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Post » Tue May 08, 2012 5:14 pm

No.
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Rob Smith
 
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Post » Tue May 08, 2012 3:02 pm

it's not Fallout! it's TES!

So you agree then?

And it's not about choice, I'm not "mad" either, it's about restrictiveness, in the open world free, single player game. It's about "choosing" to be a master of stealth solely but always having a star or 2 burnout in the constellations for them.

And it's ok for the supposed "diesiese" ridden game to "infect" the other though with it's systems?
Btw you skyrim experience will be ruined by being able to pick about 30% of perks.

Anyhow whatever, clearly not getting the point across here, especially when you yourselves can't seem to guess the point your making. Completely missed my point on as you level you get more naturally talented which made far more sense and was more intuitive then, the specific perks I'm forced to choose to get the ones I'd rather have the actual choice of picking between. The claim it's more free and less pigeonholing people is backwards.
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Georgia Fullalove
 
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Post » Tue May 08, 2012 6:24 pm

So you agree then?

And it's not about choice, I'm not "mad" either, it's about restrictiveness, in the open world free, single player game. It's about "choosing" to be a master of stealth solely but always having a star or 2 burnout in the constellations for them.

And it's ok for the supposed "diesiese" ridden game to "infect" the other though with it's systems?
Btw you skyrim experience will be ruined by being able to pick about 30% of perks.

It's not a "gutted Fallout system".

It's an advanced Oblivion system. (Those bonuses you got at 25/50/75/100? They're called "Perks". Nifty, eh?)

And not being able to get all the perks is called having to make choices. It's generally considered a good thing in games - not just being able to "max out" everything and be an overpowered Jack Of All Trades Master Of All.
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Len swann
 
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Post » Tue May 08, 2012 12:41 pm

Nope. I prefer making choices and weighing the benefits/downsides to picking various choices. Way more fun than the OB system
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Bereket Fekadu
 
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Post » Tue May 08, 2012 10:41 pm

No. I like them.

Apparently, so does every reviewer on the planet.
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Melanie Steinberg
 
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Post » Wed May 09, 2012 12:35 am

I'm happy with the skill trees system
Lots of other things I 'm not overjoyed about but this was a good move on Bethesdas part
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vicki kitterman
 
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Post » Tue May 08, 2012 5:11 pm

Nope.
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Antony Holdsworth
 
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Post » Wed May 09, 2012 12:02 am

It's meant to be hard. I just went on the Skyrim wiki to plan my character (Still some hours to go before i get the game) and i was pleasantly surprised. If you want to be good in something pick the perks, but you can still USE all the skills and still be kickass, the perks just extend it into epicness.
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brandon frier
 
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Post » Tue May 08, 2012 3:28 pm

No, perks are awesome, gives you many replay options.
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Justin
 
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Post » Tue May 08, 2012 7:50 pm

Though a lot of the (Mostly combat) perks sound samey, they do solve one of my biggest problems with TES. Lack of character identity. Now you can really feel like you've dedicated yourself to a certain style of play.
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noa zarfati
 
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Post » Tue May 08, 2012 5:30 pm

It's pretty much the exact opposite of what I wanted, only worse. I would have loved to have seen Fallout getting an evolved Oblivion perk/skill system not Elder Scrolls getting a degenerated fallout perk system.
You can't apparently get enough perk points to master a single discipline (Combat/Magic/Stealth) so you suffer hugely trying to be a jack of all trades losing unique abilities and actual bonuses to a area.
So many perks are things that should have been given to you for reaching certain levels of a skill (Look at me I'm a master bowman but don't ask me to do any trick shots, crit or do more base damage per shot then a novice) and have been previously because at least it made sense, you practice and achieve a high level of skill you should be better off, be more efficient and skilled then a novice of the area. I guess though they got confused between skill and perks/talents. I'd like a perk system where you get certain gifts or need to be trained to do something special but 5 ranks of increased damaged you need to take to get to that, just no. At least in fallout you could get about 50% if not more of the perks and avoid most of the ones you didn't want short on a select couple to get that unique talent.
So yo are saying, that if you pick no perks, an Archer with a skill of 100 does the same base damage as he did in the tutorial?
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ijohnnny
 
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Post » Tue May 08, 2012 11:05 pm

It's pretty much the exact opposite of what I wanted, only worse. I would have loved to have seen Fallout getting an evolved Oblivion perk/skill system not Elder Scrolls getting a degenerated fallout perk system.
You can't apparently get enough perk points to master a single discipline (Combat/Magic/Stealth) so you suffer hugely trying to be a jack of all trades losing unique abilities and actual bonuses to a area.
So many perks are things that should have been given to you for reaching certain levels of a skill (Look at me I'm a master bowman but don't ask me to do any trick shots, crit or do more base damage per shot then a novice) and have been previously because at least it made sense, you practice and achieve a high level of skill you should be better off, be more efficient and skilled then a novice of the area. I guess though they got confused between skill and perks/talents. I'd like a perk system where you get certain gifts or need to be trained to do something special but 5 ranks of increased damaged you need to take to get to that, just no. At least in fallout you could get about 50% if not more of the perks and avoid most of the ones you didn't want short on a select couple to get that unique talent.

I hate perks for skyrim but every point you state as bad i like, having to do choices and not genrating I win buttons is awesome,
And bethesda stated this long ago as they didn t want someone being overall godlike dominating all and would push to multitude of builds. Which is IMO fantastic.

Anyway it still say, they went from a right setting badly implemented to a bad setting probably not well implemented.
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Nany Smith
 
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Post » Tue May 08, 2012 5:59 pm

i'm glad the system is different from Fallout, i played Oblivion and liked it, but then when Fallout3 came out i got svcked into that game (i liked both Fallout and TES IV, but they are different and that's how i like games to be)

Games who have different mechanics are more fun for me, there is an element of self discovery and surprise while playing the game, if a game mechanic is a simple "copy/paste" from a previous game then it gets a bit bland for me
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BaNK.RoLL
 
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Post » Tue May 08, 2012 1:36 pm

I liked Perks in Fallout and Fallout's xp system didn't tie Perks into Skills the way Skyrim does so I think that is going to improve my enjoyment. Plus it looks like there are less useless Perks in Skyrim than Fallout 3 had. So overall I'm happy with it so far.
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Ezekiel Macallister
 
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Post » Tue May 08, 2012 11:38 pm

Only thing i dont like about them is the name, they could have come up with something that reminds less about fallout, like talents.
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Hearts
 
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Post » Tue May 08, 2012 9:51 am

So you want a system like FO3 where eventually every character becomes the same due to an overabundance of skillpoints and perks, killing most of the game's replay value? Having to make choices = good.
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Thomas LEON
 
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Post » Tue May 08, 2012 8:48 pm

Love 'em.

But hearing the word "perk" makes me cringe even more than hearing "immersion". :(
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Ronald
 
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