» Sun Jan 02, 2011 6:48 pm
Hm, that's interesting then, they've rewritten OnHit to do two entirely different things- by default it runs when the object its on is hit, and that's how it's worked in Oblivion and Fallout despite people attempting to use it to run when the weapon hits. They must've aliased it to also run when the weapon hits, this is an interesting change. Something to put on the wiki.
E: Don't necessarily expect all Obsidian scripts to be correct, though- Nekhanimal's C-Finder fix for condition errors, and the fact they add perks to NPCs, shows that they don't know some of the quirks of the engine.