I'd like someone to either:
1) Point me to a nice tutorial showing how to apply physics in blender or Max. All the tutorials I've seen focus on modding weapons or armor and assume the reader knows way more than I do. I need simple "Hello World" stuff here! =)
or
2) Is there an ingame way to apply physics to a non-havok model? perhaps a ball and socket or tether to another object (neither of which I know how to get to work).
or
3) Tell me a simple way to figure out where "ground" is. I was originally dropping a gemstone (which has physics) , but sometimes the damned thing drops through the ground, and the safe ends up spawning underground.
Suggestions?