Applying summoning animation to multiple conjured minions

Post » Sun Nov 18, 2012 1:02 pm

I modified a conjure spell to actually bring multiple copies of the same summon in a single cast. I did this by duplicating the conjuration effect and adding it multiple times to the spell, so that the spell now has several identical effects. I also added an entry to some perk to allow multiple commanded actors.

This brings many minions at the same time correctly, but the problem with this approach is that I still only see one conjuration animation (the purple glow), and the additional minions appear without any animation, which is awkward. I believe this happens because this animation occur only where I'm pointing, even if the minions appear in many different places (where they fit in the navmesh).

My question is: How can I make the purple animation to appear under every single actor I summon, even if they appear in different places?
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Your Mum
 
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Post » Sun Nov 18, 2012 1:46 am

There is an object called FXSummon or something like that that you could spawn multiple copies of and use moveto to place them at the summoned actors.
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Enie van Bied
 
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Post » Sun Nov 18, 2012 1:10 pm

Problem is I don't think I have information where the actors have appeared during the conjuration. The conjure effect is "self", meaning I can't use things like akTarget or something like that to identify the summoned actors.

How can I identify where the actors have landed through a script? Or should I add a constant effect to the actors themselves, playing the FX during their OnEffectStart event?
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sara OMAR
 
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