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I felt like archery sort of became eclipsed in the later levels of the game, so I created this. It adds some new perks and changes some old perks so that archery is viable until end game.
New perks in the archery tree:
Wounding Shot (lvl 1) - At level 30 in archery you can fire shots that cause bleeding damage over time. This occurs 30% of the time.
Wounding Shot (lvl 2) - At level 50 you can fire shots that more often cause bleeding damage over time. This leaves the bleedout the same, but increases the chance of it happening to 50%.
Sniper's Breath (lvl 1) - With level 45 in archery you have learned to control your breathing and heartbeat to allow for less stamina drain when zooming in with your bow.
Sniper's Breath (lvl 2) - At level 75 breath and heartbeat control have become second nature, and so the stamina drain associated with such focus is cut drastically.
Weakest Link (lvl 1) - At level 50 in archery, you've learned where to hit an opponent to negate some of his armor. This leads to a 25% reduction in your target's armor rating.
Weakest Link (lvl 2) At level 70 you've pretty much mastered putting the arrow in the right spot. Target's armor rating is reduced by half.
Weakest Link (lvl 3) By the time you've hit level 90, there's no armor in all of Tamriel that you can't tear to pieces with your precision shots. Target's armor rating is reduced by 75%.
Modified perks in the archery tree:
Eagle Eye - At level 50 you can purchase a second level of Eagle Eye that allows you to zoom in further than before.
Steady Hand - At level 80 you can purchase another tier of Steady Hand, allowing you to slow time down by 75%.
Hunter's Discipline - At level 75 you recover more arrows from your target, and at level 100 you can recover all arrows from your target. (NOTE: Due to some arrows just disappearing, or being deflected, not all arrows you fire at the target may be on the corpse when you loot it. The deflected arrows are normal, and you'll be able to pick them up off the ground, but the disappearing arrow thing is a bug that has nothing to do with my mod, and will only be fixed when Bethseda decide to do so.)
New perks on the sneak tree:
Fatal Shot - At level 50 a sneak attack with an arrow will cause six times the damage.
New perks on the smithing tree:
Fletcher - Allows you to create arrows in bundles of 25.
Advance Fletcher - Allows you to create special arrows.
CHANGE LOG
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V 1.2 - Reduced damage multiplier for Fatal Shot perk
Added the ability to create arrows
Added 3 special arrows (Explosive, paralysis gas, poison gas)
V 1.0 - Initial Release
UPCOMING FEATURES
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Animal companions.
More special arrows.
Any good suggestions users have
Skyrim version: http://steamcommunity.com/sharedfiles/filedetails/?id=88123322
Dawnguard version: http://steamcommunity.com/sharedfiles/filedetails/?id=88472199