» Sat May 28, 2011 5:53 am
Weight of armor ties to buoyancy, speed, agility, may increase strength over time (hidden stat doesn't mean it's not there, maybe...) or you are given strength by assigning points to health, endurance, fatigue etc. Pretty much exactly the way normal (gradual) encumbrance would. When not strong enough to wear full daedric, you get natural penalties to those mentioned. So you may loose speed or block/parry abilities that might have allowed you to avoid the hit, but a blow that hits hits with the same amount - there is no "skill" involved.
A thief may not spend points on health as much as a warrior, hence his strength doesn't increase. So he goes for lighter armor to be more speedy and agile, and those features are better at preventing him from being hit.
A heavy user may excerpt features such as enchantability and duration, whereas a light user may get much better swimming abilities and greater protection from the elements.
Just one interpretion on how it *would* (not will) be.