I'm wondering if you guys who are well versed with SM can offer me some advice as to how optimised my Nodes are. Here is a screenshot.
http://i1159.photobucket.com/albums/p628/B1gBadDaddy/SMNodes.png
The conditions I have on the Branch Node are the same as the Quest Node, but with a Global needing to be at 1, and obviously without the animal condition, which is on the Quest Node. The individual quests under each Quest Node have no conditions. They run solely based off of the conditions on the nodes themselves.
These nodes track kills for animals. When a Deer is killed for example, the Deer Quest Node runs the Deer Killed quest. This in turn updates a tracked stat (global variable). I have each animal set up with their own Quest Nodes. What I'm thinking though, is if it would be better to have just 1 Quest Node, and have all of the animals killed quests inside that one Quest Node; obviously with the correct conditions set up for each quest.
I have no idea how much overhead my current nodes will have on the game, or how much they would if they were all stacked inside a single Quest Node.
Appreciate any advice you guys can offer
